Beholder Zombie |
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Large Undead
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| Hit Dice: 4d12 (26 hp) |
| Initiative: +2 |
| Speed: 5 ft. (1 square), fly 20 ft. (good) |
| Armor Class: 26 (-1 size, +2 Dex, +15 natural), touch 11, flat-footed 24 |
| Base Attack/Grapple: +2/+6 |
Attack: Touch +1 melee (2d6 cold)
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Full Attack: Touch +1 melee (2d6 cold)
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| Space/Reach: 10 ft./5 ft. |
Special Attacks: Chilling touch
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| Special Qualities: Blindsense 60 ft., flight, undead traits |
| Saves: Fort +1,
Ref +3, Will +4
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| Abilities: Str 10,
Dex 14, Con —,
Int —, Wis 10,
Cha 1 |
| Skills: — |
| Feats: — |
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| Environment: Cold hills |
| Organization: Solitary, pair, or cluster (3-6) |
| Challenge Rating: 2 |
| Treasure: Double standard |
| Alignment: Always neutral |
| Advancement: — |
| Level Adjustment: — |
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An orblike creature covered in a blood-red shell floats through the air. Ten eyestalks dot its head, and a large central eye stares unblinking above a toothy maw.
Beholders have a funeral custom in which they encase their fallen in a blood-red salve that hardens into a tough shell. The beholders believe that this shell contains and protects the souls of the dead within their bodies, allowing the fallen comrade an eternity of pleasant dreams. Beholder zombies are a side-effect of this process. Should the blood-red casing crack or otherwise be damaged, the dead beholder springs to unlife and attacks any interlopers within its resting place.
A beholder zombie is an 8-foot-wide orb dominated by a central eye and a large, toothy maw. Ten smaller eyes on stalks sprout from the top of the orb.
COMBAT
If disturbed, a beholder zombie fights to the death, simply bumping into foes and delivering a chilling touch. If foes flee, a beholder zombie will give pursuit for 2d6 rounds before returning to its resting place. Should an opponent find a way to patch a cracked shell (perhaps through grappling and applying more of the salve), the beholder zombie immediately stops attacking and returns to rest.
Chilling Touch (Ex): A beholder zombie's deals 2d6 points of cold damage with a successful touch attack.
Flight (Ex): A beholder zombie's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. |
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1990 Wizards of the Coast, Inc. Originally found in SJA1 - Wildspace |