Bloodthorn


Medium-size Plant

Hit Dice: 5d8+10 (32 hp)
Initiative: +1 (Dex)
Speed: 1 ft
AC: 17 (+1 Dex, +6 natural)
Attacks:5 tendrils +5 melee
Damage: Tendril blood drain
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Attach, blood drain, system shock
Special Qualities: Plant, electricity absorption, vulnerability to cold
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 14, Dex 12, Con 15, Int ---, Wis 11, Cha 9
Skills:
Feats:

Climate: Temperate forest
Organization: Solitary
Challenge Rating: 05
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium-Size); 11-15 HD (Large)
 
The bloodthorn is a large patch of thorny vines that drinks blood like a vampire. Appropriately, this plant is also called the vampire vine or vampire thorn. The body of this plant consists of a long, smooth, yellowish-brown trunk with several light green tendrils attached to it. These tendrils vary in length to the size of the plant, but all have numerous inch-long slender thorns that are hollow, from which the plant gets its nutrients.

Bloodthorns are attracted to heat and light, and will creep towards warm-blooded creatures. These vines grow amongst hornwood trees, but can be found among other vegetation on occasion. It resembles hornwood trees, but it's pointed, two-lobed leaves are smaller.

COMBAT
Bloodthorns can practically smell warm blood, and lash out at approaching prey. When its tendrils hit a victim, it is not long before this monster is sated. Bloodthorns of Large size will have 8 tendrils with a 10-foot range. These plants are attracted to heat, but fear open flames and will recoil from torches and the like.

Attach (Ex): If a bloodthorn hits with a tendril attack, the tendril automatically latches onto the opponent's body. An attached bloodthorn drains blood.

A single attack with a slashing weapon that deals at least 10 points of damage to a tendril severs a tendril (AC 18).

Blood Drain (Ex): A bloodthorn drains blood, dealing 1d2 points of temporary Constitution damage per tendril attached to a victim each round it remains attached.

System Shock (Ex): The blood drain attack of the bloodthorn is extremely painful. Each round the bloodthorn drains blood, the victim must succeed at a Will save (DC 14) or immediately fall unconscious from the pain.

Electricity Absorption (Ex): Bloodthorns are immune to electricity, and electrical attacks and lightning only serve to make the plant stronger. Each time a bloodthorn is hit by an electrical attack, it gains 1 temporary hit point for each 3 points of damage the attack would have dealt.

Vulernability to Cold (Ex): Any cold-based attacks that successfully hit a bloodthorn paralyze it for 1d4+1 rounds.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
 
1983 Wizards of the Coast, Inc.
Originally found in Monster Manual II (1983), Monstrous Compendium Annual MCA2 (1995), Planescape Monstrous Compendium II (1995).