Bloodthorn |
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Medium-size Plant
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| Hit Dice: 5d8+10 (32 hp) |
| Initiative: +1 (Dex) |
| Speed: 1 ft |
| AC: 17 (+1 Dex, +6 natural) |
| Attacks:5 tendrils +5 melee |
| Damage: Tendril blood drain |
| Face/Reach: 5 ft by 5 ft/5 ft |
| Special Attacks: Attach, blood drain, system shock |
| Special Qualities: Plant, electricity absorption, vulnerability to cold |
| Saves: Fort +6,
Ref +2, Will +1
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| Abilities: Str 14,
Dex 12, Con 15,
Int ---, Wis 11,
Cha 9 |
| Skills: |
| Feats: |
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| Climate: Temperate forest |
| Organization: Solitary |
| Challenge Rating: 05 |
| Treasure: None |
| Alignment: Always neutral |
| Advancement: 6-10 HD (Medium-Size); 11-15 HD (Large) |
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The bloodthorn is a large patch of thorny vines that drinks blood like a vampire. Appropriately, this plant is also called the vampire vine or vampire thorn. The body of this plant consists of a long, smooth, yellowish-brown trunk with several light green tendrils attached to it. These tendrils vary in length to the size of the plant, but all have numerous inch-long slender thorns that are hollow, from which the plant gets its nutrients.
Bloodthorns are attracted to heat and light, and will creep towards warm-blooded creatures. These vines grow amongst hornwood trees, but can be found among other vegetation on occasion. It resembles hornwood trees, but it's pointed, two-lobed leaves are smaller.
COMBAT
Bloodthorns can practically smell warm blood, and lash out at approaching prey. When its tendrils hit a victim, it is not long before this monster is sated. Bloodthorns of Large size will have 8 tendrils with a 10-foot range. These plants are attracted to heat, but fear open flames and will recoil from torches and the like.
Attach (Ex): If a bloodthorn hits with a tendril attack, the tendril automatically latches onto the opponent's body. An attached bloodthorn drains blood.
A single attack with a slashing weapon that deals at least 10 points of damage to a tendril severs a tendril (AC 18).
Blood Drain (Ex): A bloodthorn drains blood, dealing 1d2 points of temporary Constitution damage per tendril attached to a victim each round it remains attached.
System Shock (Ex): The blood drain attack of the bloodthorn is extremely painful. Each round the bloodthorn drains blood, the victim must succeed at a Will save (DC 14) or immediately fall unconscious from the pain.
Electricity Absorption (Ex): Bloodthorns are immune to electricity, and electrical attacks and lightning only serve to make the plant stronger. Each time a bloodthorn is hit by an electrical attack, it gains 1 temporary hit point for each 3 points of damage the attack would have dealt.
Vulernability to Cold (Ex): Any cold-based attacks that successfully hit a bloodthorn paralyze it for 1d4+1 rounds.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. |
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1983 Wizards of the Coast, Inc. Originally found in Monster Manual II (1983), Monstrous Compendium Annual MCA2 (1995), Planescape Monstrous Compendium II (1995). |
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