Celestial (Throne Archon)


Large Outsider (Good, Lawful)

Hit Dice: 14d8+56 (119 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 ft, fly 100 ft (good)
AC: 29 (-1 size, +4 Dex, +16 natural)
Attacks:+5 vorpal greatsword +25/+20/+15 melee
Damage: +5 vorpal greatsword 2d6+12
Face/Reach: 5 ft by 5 ft/10 ft
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage reduction 25/+3, SR 31, celestial qualities
Saves: Fort +13, Ref +13, Will +14
Abilities: Str 24, Dex 18, Con 19, Int 17, Wis 20, Cha 20
Skills: Concentration +15, Escape Artist +15, Hide +15, Knowledge (any five) +14, Listen +16, Move Silently +15, Search +14, Sense Motive +16, Spellcraft +14, Spot +16
Feats: Blind-Fight, Improved Initiative, Power Attack

Climate: Any land and underground
Organization: Solitary
Challenge Rating: 14
Treasure: No coins; double goods; standard items
Alignment: Always lawful good
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
 
Throne archons are the rulers of the cities and lands of Mount Celestia, and are the main leaders of archon communities. They wield considerable influence, both spiritual and temporal, among other celestials. Thrones are more involved with the daily cares of the archons than tome archons, and thus are often considered their true rulers.

Throne archons appear as 10-foot tall, golden skinned humanoids with fair hair, clad in armor. They wear helmets and carry powerful swords, and are protected by breastplates that radiate a soft light. Thrones only consume special nectar derived from combining the praise of lesser archons with celestial fruits found in the Seventh Heaven.


COMBAT
Throne archons disdain combat, and prefer to send minions to do their fighting. They rarely use their vorpal swords, preferring to use their powerful array of magic to keep themselves out of a melee.

Spell-Like Abilities: At will - daylight, detect evil. These abilities are as the spells cast by a 18th-level sorcerer (save DC 13 + spell level).

Spells: Throne archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 18th-level clerics (save DC 15 + spell level). Throne archons can also cast arcane spells as 18th-level sorcerers (save DC 13 + spell level).

Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 22), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision.
 
1995 Wizards of the Coast, Inc.
Originally found in Planes of Law boxed set (1995).