Celestial (Sword Archon) |
|
Medium-size Outsider
(Good, Lawful)
|
| Hit Dice: 10d8+20 (65 hp) |
| Initiative: +7 (+3 Dex, +4 Improved Initiative) |
| Speed: 40 ft, fly 50 ft (average) |
| AC: 25 (+3 Dex, +12 natural) |
| Attacks:4 bites +16 melee |
| Damage: Bite 2d4+6 |
| Face/Reach: 5 ft by 5 ft/5 ft |
| Special Attacks: Dive, spells, spell-like abilities, |
| Special Qualities: Damage reduction 20/+2, SR 27, celestial qualities |
| Saves: Fort +9,
Ref +10, Will +10
|
| Abilities: Str 22,
Dex 17, Con 15,
Int 13, Wis 16,
Cha 16 |
| Skills: Animal Empathy +10, Concentration +10, Escape Artist +11, Hide +11, Knowledge (any three) +9, Listen +12, Move Silently +10, Sense Motive +12, Spot +12 |
| Feats: Improved Initiative, Flyby Attack |
|
| Climate: Any land and underground |
| Organization: Solitary, pair, or squad (3-5) |
| Challenge Rating: 10 |
| Treasure: No coins; double goods; standard items |
| Alignment: Always lawful good |
| Advancement: 11-20 HD (Medium-Size); 21-30 HD (Large) |
| |
Sword archons serve as the messengers of the tome archons, carrying messages to various places on Mount Celestia. The arrival of a sword archon is always anticipated, as it carried the gems of wisdom of high-ranking archons.
Sword archons appear as ordinary humans, but with large feathery wings instead of arms. They have silvery hair, and eyes that glow with an inner light. They all wear collars, leg greaves, and breastplates.
COMBAT
Sword archons will attempt to quickly dispatch attackers, and leave the scene as soon as possible, unless ordered to stay by a superior. If possible, they try to set an opponent up for a dive attack. These archons can be formidable warriors, attacking with frightening speed with their bite attack.
Dive (Ex): A flying sword archon can make a diving attack, if it has 100 feet of clearance between itself and its target. If this attack is successful, the bite attack causes 2d10+9 points of damage. While diving, the archon gains a +3 circumstance bonus to its Armor Class due to its high speed.
Spell-Like Abilities: At will - daylight, detect evil. These abilities are as the spells cast by a 14th-level sorcerer (save DC 11 + spell level).
Spells: Sword archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 14th-level clerics (save DC 13 + spell level).
Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 18), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision.
|
| |
1987 Wizards of the Coast, Inc. Originally found in 1E Manual of the Planes (1987), Monstrous Compendium 8, the Outer Planes appendix (1991), Planes of Law boxed set (1995). |
|