Aspis, Cow |
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Large Aberration
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| Hit Dice: 10d8+50 (95 hp) |
| Initiative: -5 (Dex) |
| Speed: 10 ft |
| AC: 13 (-1 size, -5 Dex, +9 natural) |
| Attacks:Bite +10 melee |
| Damage: Bite 2d6+6 |
| Face/Reach: 5 ft by 15 ft/ 5ft |
| Special Attacks: Acid |
| Special Qualities: Scent, immune to cold, electricity, and sonic attacks, fire resistance 20, blindsight |
| Saves: Fort +10,
Ref -2, Will +8
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| Abilities: Str 18,
Dex 1, Con 20,
Int 6, Wis 13,
Cha 11 |
| Skills: Intimidate +8, Search +9, Sense Motive +12 |
| Feats: Great Fortitude, Power Attack |
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| Climate: Any underground |
| Organization: Gang (1-6 drones) or hive (2-20 drones, 6-60 larvae, and 1 cow plus 1-10 giant ants or other insectoids) |
| Challenge Rating: 09 |
| Treasure: None |
| Alignment: Always neutral |
| Advancement: 11-20 HD (Large); 21-30 HD (Huge) |
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The aspis cow is a large, bloated female creature about 10-15 feet in length that just looks like an oversized larva. There is only one cow per nest, and its only purpose in life is to lay eggs to keep the population going. A new cow is selected from the existing larva only when the nest’s cow dies or becomes too old to lay eggs.
COMBAT
Though very sluggish and slow-moving, the aspis cow has a very dangerous bite. Their skin also secretes a thick, milky, acidic slime. Drones usually use this acid to cover the walls and floor of the cow’s chamber.
Acid (Ex): Aspis cows secrete a sticky acid from their skin that causes any creature touching it to suffer 1d8 points of acid damage per round, until the acid is washed off. This powerful acid can also burn through wood or metal in 1 round. All types of aspis are immune to the cow’s acid. |
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1981 Wizards of the Coast, Inc. Originally found in A1 Slave Pits of the Undercity (1981), Monster Manual II (1983) MC5 Greyhawk Monstrous Compendium (1990). |
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