Aspis, Larva


Tiny Vermin

Hit Dice: 2d8+2 (11 hp)
Initiative: +2 (Dex)
Speed: 1 ft, swim 15 ft
AC: 14 (+2 size, +2 Dex)
Attacks:Bite +4 melee
Damage: Bite 1d6+1
Face/Reach: 2 1/2 ft by 2 1/2 ft/ 0ft
Special Attacks: Stench
Special Qualities: Scent, tremorsense, immune to cold, electricity, and sonic attacks, fire resistance 20, blindsight
Saves: Fort +4, Ref +2, Will -1
Abilities: Str 12, Dex 15, Con 12, Int ---, Wis 8, Cha 7
Skills: Hide +7, Search +5
Feats:

Climate: Any underground
Organization: Gang (1-6 drones) or hive (2-20 drones, 6-60 larvae, and 1 cow plus 1-10 giant ants)
Challenge Rating: 03
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Tiny); 5-6 HD (Small)
 
Aspis larvae can be from 1 ½ to 3 feet long, and look like fat white or pale pink grubs or maggots. They cannot see or hear, but are always seeking food with their other senses. They spend just about all of their time in filthy hatcheries, little more than vile sewage pits, which are maintained by the adult drones. Larva will usually develop into drones, but the drones have a method to feed and treat them to become cows when needed.

COMBAT
Aspis larvae are constantly ravenous and will attack and try to feed on any non-aspis that approaches them.

Stench (Ex): The waste products of the aspis larvae, combined with the food scraps and sewage that they swim in, make their grub hatchery a foul place. This soup that they swim in is so vile that any non-aspis entering this chamber must succeed at a Fortitude save (DC 12) or become violently ill until removed from the offensive stench. Creatures with the Scent special quality have a DC of 15 for this saving throw.
 
1981 Wizards of the Coast, Inc.
Originally found in A1 Slave Pits of the Undercity (1981), Monster Manual II (1983) MC5 Greyhawk Monstrous Compendium (1990).