Ape of the Isle |
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Huge Magical Beast
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| Hit Dice: 18d10+90 (189 hp) |
| Initiative: +1 |
| Speed: 40 ft (8 squares), climb 20 ft |
| Armor Class: 17 (-2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: +18/+36 |
| Attack: Slam +26 melee (1d8+10) |
| Full Attack: 2 slams +26 melee (1d8+10) and bite +24 melee (2d6+5) and 2 stamps +24 melee (2d8+5) |
| Space/Reach: 15 ft/15 ft |
| Special Attacks: Boulder smash, constrict 1d8+10, double damage against objects, improved grab, rend 2d8+15, trample 2d6+15 |
| Special Qualities: Darkvision 60 ft., fast healing 5, gallop, immune to mind-affecting abilities, low-light vision, resistance to fire 10, electricity 10, and cold 10, scent |
| Saves: Fort +16,
Ref +12, Will +7
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| Abilities: Str 30,
Dex 13, Con 20,
Int 4, Wis 12,
Cha 8 |
| Skills: Climb +18, Jump +21 (+25 gallop), Listen +11, Spot +11 |
| Feats: Alertness, Awesome Blow, Cleave, Improved Bull Rush, Multiattack, Power Attack, Snatch |
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| Environment: Warm forest |
| Organization: Solitary or band (2-5) |
| Challenge Rating: 15 |
| Treasure: None |
| Alignment: Always neutral |
| Advancement: 19-36 HD (Huge) |
| Level Adjustment: --- |
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This simian appears to be nothing more than a gigantic gorilla, with a heavy coat of brownish-black fur and yellow eyes.
Apes of the Isle are so named because they were originally found on the demiplane called The Isle of the Ape. Zagyg the Mad apparently placed them on the demiplane, though whether he created them or took them from someplace else is unknown. There are only five apes on the Isle, all female, besides their leader, Oonga. Though these apes are long-lived, there are not enough of them to sustain a viable community and have not bred in years. These apes prefer to eat plants, but will eat meat if available. Despite this, they are very aggressive to other creatures.
The apes of the Isle average 24 feet in height, and weigh about 12,000 pounds.
COMBAT
Apes of the Isle begin combat by charging and attempting to overrun their foes. In melee, they attack with fists and bite. An ape of the Isle can easily uproot a tree of up to 72 feet in height and 6 feet in diameter, and use the tree as a Huge greatclub (3d8 damage).
Boulder Smash (Ex): An ape of the Isle can throw a Large boulder (10 ft. by 10 ft.), potentially hitting or dispersing multiple targets, at a range increment of 120 feet. To throw a boulder, an ape of the Isle must target a 10-foot-square area and hit AC 15. A success means that creatures and objects in the target area must make a Reflex save (DC = ape's attack roll) or take 3d8+10 points of damage. If a creature in the target area succeeds on the save, it moves 5 feet backward or to the side, though if it cannot move out of the area it takes half damage.
Constrict (Ex): An ape of the Isle deals automatic slam damage with a successful grapple check.
Double Damage against Objects (Ex): An ape of the Isle that makes a full attack against an object or structure deals double damage.
Improved Grab (Ex): To use this ability, an ape of the Isle must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. On a successful grapple check, an ape of the Isle deals automatic bite damage.
Rend (Ex): If an ape of the Isle hits with both slam attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+15 points of damage.
Trample (Ex): Reflex half DC 29. The save DC is Strength-based.
Gallop (Ex): An ape of the Isle can get down on all fours and gallop along at a speed of 50 feet, provided that its hands are free. When running on all fours, an ape of the Isle can launch itself into a jump. The jump DCs for both long jumps and high jumps are halved while galloping.
Skills: Apes of the Isle have a +8 racial bonus on Climb checks. An ape of the Isle can always choose to take 10 on Climb checks, even if rushed or threatened. |
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1985 Wizards of the Coast, Inc. Originally found in module WG6 - Isle of the Ape (1985, Gary Gygax). |
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