Anuchu


Medium Humanoid (Anuchu)

Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 30 ft (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +0/+0
Attack: Longsword +0 melee (1d8/19-20) or longbow +2 ranged (1d8/x3)
Full Attack: Longsword +0 melee (1d8/19-20) or longbow +2 ranged (1d8/x3) or bite +0 melee (1d4)
Space/Reach: 5 ft/5 ft
Special Attacks: ---
Special Qualities: Canine empathy, low-light vision, scent
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 11, Dex 15, Con 13, Int 13, Wis 10, Cha 8
Skills: Listen +5, Move Silently +4*, Spot +3
Feats: Alertness

Environment: Temperate and warm forest
Organization: Solitary, pair, troop (3-10, plus 1 2nd-level ranger), or tribe (10-200, plus 1 2nd-level cleric per 20 anuchu; plus 1 4th-level ranger, 1 3rd-level cleric, and 1 3rd-level wizard per 50 anuchu; plus 1 9th-level ranger per 100 anuchu; plus 5-20 wolves)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +2
 
This humanoid creature blends qualities of both foxes and wolves into its appearance. Its torso is covered in orange fur, with white fur on the chest, hands, muzzle, and feet. Its eyes are reddish-brown, its pointed ears have black tips, and its padded palms and soles and brown. A set of sharp canine teeth shows through its black lips. The humanoid is well-dressed and has a mane of long red hair tied into braids and a ponytail.

The anuchu are sociable forest-dwelling humanoid canids that stand about 7 feet tall on average. Humans commonly refer to these people as "fox-people." The average life span of an anuchu is 140 years.

Anuchu make their own clothes; popular dress includes tunics, cloaks, and so forth usually of green, brown, gray, or blue. They very rarely wear armor, though they are well versed in normal tools and weapons. Anuchu communities are composed mostly of mound houses or dens overgrown with vegetation, and similar dwellings.

Anuchu are able to speak Common and their own language. Many anuchu learn the languages of races they are friendly with, usually Halfling, Elf, Gnome, and Sylvan. The anuchu can also speak with most canine animals and keep wolves as guardians for the community.

Most anuchu encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

COMBAT
Anuchu are usually a peaceful people, but more than ready to defend themselves and their community. An anuchu initiates combat with its longbow, trying to take out opponents at a distance if possible. If forced into melee, most anuchu prefer to use a longsword, but a few of the more accomplished warriors carry bastard swords. If caught in close combat or otherwise unable to use a weapon, an anuchu will bite instead.

Canine Empathy (Ex): Anuchu are able to communicate with canine animals through body language, scent, and vocalization as if they shared a common language.

Skills: *Anuchu have a +4 racial bonus on Move Silently checks when in natural surroundings.

ANUCHU SOCIETY
The anuchu deal with other good humanoids in a friendly manner, though they prefer the company of their own kind to that of elves, dwarves, humans, or halflings. Similarly, most races find them too talkative and perhaps a bit arrogant as well.

Some sages speculate that anuchu are related to gnolls. Their size and appearance certainly suggest that there may be a similar history, but their demeanor shows that they are far removed from that savage race.

ANUCHU AS CHARACTERS
Anuchu leaders tend to be rangers. An anuchu cleric has access to two of the following domains: Animal, Good, and Plant. Psionic anuchu are very rare, but not unheard of.

Anuchu characters possess the following racial traits.

Dex +4, Con +2, Int +2, Cha -2.
A anuchu’s base land speed is 30 feet.
Low-light vision.
+2 natural armor bonus.
+2 racial bonus to Move Silently checks when in natural surroundings.
Special Qualities: Scent, speak with canines.
Automatic Languages: Common, Anuchu. Bonus Languages: Elf, Gnome, Halfling, Sylvan.
Favored Class: Ranger.
Level adjustment +2.
 
1987 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #119 ("The Dragon's Bestiary," March 1987, Allan Hopkins).