Actaeon |
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Large Fey
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| Hit Dice: 11d6+22 (60 hp) |
| Initiative: +4 |
| Speed: 40 ft (8 squares) |
| Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13 |
| Base Attack/Grapple: +5/+13 |
| Attack: Spear +9 melee (2d6+4/x3) or gore +8 melee (2d8+4) |
| Full Attack: Spear +9/+9 melee (2d6+4/x3) and gore +3 melee (2d8+2) |
| Space/Reach: 10 ft/10 ft |
| Special Attacks: Breath weapon, spell-like abilities |
| Special Qualities: Arboreal alacrity, camouflage, damage reduction 5/cold iron, low-light vision, wild empathy |
| Saves: Fort +5,
Ref +11, Will +8
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| Abilities: Str 18,
Dex 18, Con 15,
Int 12, Wis 13,
Cha 13 |
| Skills: Concentration +12, Handle Animal +13, Hide +14*, Intimidate +13, Jump +8, Knowledge (nature) +15, Listen +10, Move Silently +14*, Ride +6, Search +8, Spot +10, Survival +6 (+8 following tracks, +8 aboveground) |
| Feats: Alertness, Enduranceb, Power Attack, Track, Weapon Focus (spear) |
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| Environment: Temperate forest |
| Organization: Solitary |
| Challenge Rating: 09 |
| Treasure: Standard |
| Alignment: Usually neutral |
| Advancement: By character class |
| Level Adjustment: +5 |
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This amazingly tall, powerfully built humanoid has the head, antler rack, and a pair of lower legs of an elk. The rest of its body is humanlike, though covered in shaggy brown fur.
The actaeon is a solitary protector and hero of the woodlands and the creatures that live there. It is sometimes referred to as an "elk centaur," although in reality its appearance is more similar to that of a minotaur than a centaur.
Actaeons are part of a woodland "fraternity" that includes centaurs, treants, and other fey creatures such as dryads. They are something like folk heroes to the other inhabitants of the forest, who treat them with awe and respect. Actaeons will often work with druids to preserve the safety of the woods, and many an actaeon has become a druid as well.
Actaeons collect small hoards of treasure in well-hidden locations, like hollow tree trunks or beneath rocks. They collect coins and jewels to trade for tools, and food when it becomes scarce.
An actaeon stands 9 feet tall and weighs about 550 pounds.
An actaeon speaks Sylvan, and some actaeons can speak Common.
COMBAT
An actaeon is a formidable combatant, with a number of special tricks and powers. An actaeon will hide among the trees, practically invisible, and watch intruders in the forest. Anything that wantonly slays innocent woodland creatures, or defiles the woods in any way enrages the actaeon, which springs out of hiding to surprise its foes and exact vengeance upon them.
An actaeon carries a selection of wood and bone spears with it, and is quite capable of wielding them in conjunction with its antlers. An actaeon will use its polymorphing breath to dispatch enemies quickly and decisively, or if needed, summon woodland creatures to assist it.
Breath Weapon (Su): 10-foot cube, cloud of warm greenish mist lasting 1 round, three times per day, baleful polymorph (caster level 11th, forest animals only), Fortitude DC 17 negates. The save DC is Constitution-based.
Spell-Like Abilities: 1/day - summon nature's ally VI. Caster level 11th.
Arboreal Alacrity (Su): When making a full attack action, an actaeon may make one extra attack with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon.
Camouflage (Ex): An actaeon can use the Hide skill in any sort of natural terrain, even if the terrain doesn?t grant cover or concealment.
Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that the actaeon has a +6 racial bonus on the check (as well as a +2 synergy bonus from its ranks in Handle Animal).
Skills: An actaeon has a +4 racial bonus on Knowledge (nature) and Survival checks.
* An actaeon has a +8 racial bonus on Hide and Move Silently checks made in forested areas.
ACTAEONS AS CHARACTERS
Most actaeons are druids, rangers, or barbarians. An actaeon cleric has access to two of the following domains: Animal, Knowledge, Plant, or Protection.
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1983 Wizards of the Coast, Inc. Originally found in Dungeons & Dragons Master Set (Frank Mentzer, 1983), Dungeons & Dragons Rules Cyclopedia (1991), and Mystara Monstrous Compendium Appendix (1994). |
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