Angel, Agathion |
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Medium Outsider
(Angel, Extraplanar, Good)
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| Hit Dice: 7d8+7 (38 hp) |
| Initiative: +7 |
| Speed: 50 ft (10 squares) |
| Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20 |
| Base Attack/Grapple: +7/+11 |
| Attack: +1 shock heavy mace +12 melee (1d8+7) or touch +11 melee (positive energy touch) |
| Full Attack: +1 shock heavy mace +12 melee (1d8+7) or touch +11 melee (positive energy touch) |
| Space/Reach: 5 ft/5 ft |
| Special Attacks: Positive energy touch, spell-like abilities, spells, turn undead (+3, 2d6+11, 8th) |
| Special Qualities: Damage reduction 10/evil, darkvision 60 ft, greater shapechange, immunity to acid, cold, death effects, disintegration, energy drain, and petrification, object form, positive adaptation, protective aura, resistance to electricity 10 and fire 10, low-light vision, spell resistance 18, tongues |
| Saves: Fort +6 (+10 against poison),
Ref +8, Will +9
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| Abilities: Str 19,
Dex 16, Con 13,
Int 16, Wis 18,
Cha 17 |
| Skills: Concentration +11, Diplomacy +13, Disguise +11, Hide +13, Jump +12, Knowledge (any two) +13, Listen +12, Move Silently +13, Search +11, Sense Motive +14, Spellcraft +13, Spot +12, Survival +4 (+6 following tracks) |
| Feats: Improved Initiative, Improved Turning, Power Attack |
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| Environment: Any good-aligned plane |
| Organization: Solitary or army (50-100) |
| Challenge Rating: 09 |
| Treasure: None |
| Alignment: Always neutral good |
| Advancement: 8-14 HD (Medium); 15-21 HD (Large) |
| Level Adjustment: +8 |
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This being somewhat resembles an elf, though it has luminescent skin and bright, shining eyes.
Agathions (or, agathinons) are the warriors among angels, while the other angels are considered celestial stewards. These helpful spirits are found in multitudes on the Upper Planes, where they seek to serve good beings. On the outer planes they appear in their natural humanoid form, with males and females equal in size and power.
Sometimes agathia choose to travel to the Material Plane, or are ordered to go there. They travel there singularly, and always adopt another material form. Depending on the mission, they may appear as a humanoid, or a beneficent creature such as a lammasu, shedu, or unicorn. They can also become non-corporeal and contain their life-force in an object such as a ring, talisman, weapon, or vase. As an object, it becomes something useful that will aid a particular character of good alignment.
Agathia are stern beings, serious and unyielding in their righteous mission. They are devoted to their constant pursuit of doing good deeds. They aid mortals in confrontations against evil on the orders of higher celestials (or even gods), lending all of their abilities to the fight.
Agathions speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
An agathion is about 5 feel tall and weighs about 110 pounds.
COMBAT
In their natural form, agathia never attack with weapons, although they may use their touch attack. When faced with combat, they usually assume another form. In humanoid form, agathia will attack with weapons and spells. In the form of another type of creature, an agathion will use whatever powers that creature has, plus the agathion will have the ability to turn undead. When in object form, the agathion is unable to attack in melee, but it will bestow spells to a good person, turn undead, and use its other powers to assist its companions.
An agathion's spirit returns to its home plane if its material form is slain or abandoned. If it chooses to leave, it will return only if called for. If killed, it cannot return for 10-60 years, while it regains its strength.
An agathion's natural weapons are treated as good-aligned for the purpose of overcoming damage reduction.
An agathion may be summoned using a summon monster VI spell.
Positive Energy Touch (Su): In its natural form, an agathion's touch is fused with positive energy. This energy heals nonevil living creatures of 1d6+6 hit points. Against undead or evil creatures, it instead deals 1d6+6 points of damage.
Spell-Like Abilities: At will - aid, bless, clairaudience/clairvoyance, detect evil, detect thoughts (DC 15), discern lies (DC 17), hold person (DC 16), plane shift (DC 20); 3/day - continual flame, cure serous wounds, dispel evil (DC 18), dispel magic, holy smite (DC 17), polymorph (self only), remove curse, remove disease, remove fear; 1/day - commune, raise dead. Caster level 7th. The save DCs are Charisma-based.
Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level): 0 - create water, detect magic, guidance, resistance (2), virtue; 1st - bless, cause fear, divine favor, entropic shield, inflict light wounds*, shield of faith; 2nd - align weapon, bear's endurance, bull's strength, eagle's splendor, shatter*; 3rd - contagion*, daylight, prayer, summon monster III; 4th - death ward, dismissal, divine power*.
*Domain spell. Domains: Destruction and War.
Turn Undead (Su): An agathion can turn or destroy undead as an 8th-level cleric (this includes the benefits of the Improved Turning feat). An agathion can make up to six turn attempts per day.
Greater Shapechange (Su): An agathion may assume the shape of any creature as a standard action. This functions exactly like the shapechange spell (caster level 10th), except the agathion retains its own supernatural abilities while in its new form.
Object Form (Su): An agathion may change into a object, as per the polymorph any object spell (caster level 10th), except that it retains its Intelligence, Wisdom, and Charisma score, and can remain as an object until it chooses to return to its natural form. It may assume the form of any magic item of less than artifact status. It cannot move on its own while in object form, unless the item has the ability to do so, and since it lacks limbs it cannot use spells that require material or somatic components. An agathion can perceive the world around it and can communicate normally while in object form.
In all other respects, an agathion functions as a creature, not an object. It gains no hardness or additional hit points in object form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's natural form except that the agathion benefits from a size bonus to AC appropriate to the size it has assumed.
An agathion in object form can form a special bond with a character of good alignment (or a neutral character, if her current actions suit the agathion's mission). An agathion in object form in a creature's possession may bestow the ability to cast divine spells as a 1st-level cleric to the creature. An agathion in object form may also bestow upon the creature the ability to turn undead as a 7th-level cleric. (These abilities end when the agathion is no longer in that creature's possession.) An agathion in object form may use its positive energy touch to inflict damage upon evil creatures automatically.
Positive Adaptation (Ex): An agathion does not exceed its full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of an agathion. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 7th). This aura can be dispelled, but the light can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Tongues (Su): An agathion can speak with any creature that has a language, as though using a tongues spell (caster level 7th). This ability is always active. |
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1983 Wizards of the Coast, Inc. Originally found in the first edition Monster Manual II (1983, Gary Gygax), and as an "aasimon" in Monstrous Compendium MC8 - Outer Planes Appendix (1991), and Planescape Monstrous Compendium I (1994). |
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