Andrewsarchus


Large Animal

Hit Dice: 9d8+45 (85)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +6/+18
Attack: Bite +13 melee (2d6+12)
Full Attack: Bite +13 melee (2d6+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 27, Dex 13, Con 20, Int 2, Wis 12, Cha 6
Skills: Hide +1, Listen +7, Spot +7
Feats: Alertness, Endurance, Improved Natural Attack (bite), Run, Track[B]

Environment: Temperate plains
Organization: Solitary or pair
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10–18 HD (Large); 19-27 HD (Huge)
Level Adjustment: -
 
This animal looks somewhat like a wolf, but it is bigger than a bear and possesses hoof-like nails instead of claws. Its short fur has similar coloration to that of a lion, except in darker patches along the top of its neck and back, surrounding its eyes, and tipping its tail and feet.

Andrewsarchus (and-rooz-ARK-us) is a mammalian carnivore that resembles a wolf, but is larger than a rhinoceros. These predators tend to hunt and scavenge along riverbanks and shorelines of other bodies of water.

A typical andrewsarchus stands 6 feet tall at the shoulder and is over 15 feet in length. Its skull is nearly 3 feet long and 2 feet wide. It weighs about 3,300 pounds.

COMBAT

An andrewsarchus prefers to hunt other large mammals, tearing through flesh and bone with its enormous jaws and strong teeth.
 
1991 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #167