Arack


Dragon ()
Environment: Any land
Organization: Solitary or pack (2-4)
Challenge Ratings: Wyrmling 1/2; very young 1; young 2; juvenile 2; young adult 3; adult 4; mature adult 4; old 5; very old 6; ancient 7; wyrm 8; great wyrm 9
Treasure: Double standard
Alignment: Always neutral
Advancement:
Level Adjustment:
 

Aracks by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon
(DC)
Frightful
Presence
DC
Wyrmling S 1d12+1 (7) 13 12 13 2 11 6 +1/-2 +3 +3 +3 +2 Special (11)
Very Young S 2d12+4 (17) 14 13 14 2 11 6 +2/+0 +5 +5 +4 +3 Special (13)
Young M 3d12+9 (28) 17 14 17 3 11 6 +3/+6 +6 +6 +5 +3 Special (14)
Juvenile M 4d12+16 (4218) 18 15 18 3 11 8 +4/+8 +8 +8 +6 +4 Special (16)
Young Adult L 5d12+25 (57) 21 16 21 4 11 10 +5/+14 +9 +9 +7 +4 Special (17) 12
Adult L 6d12+36 (75) 22 17 22 4 11 12 +6/+16 +11 +11 +8 +5 Special (19) 14
Mature Adult L 7d12+42 (87) 23 18 23 5 13 12 +7/+17 +12 +11 +9 +6 Special (19) 14
Old L 8d12+56 (108) 24 19 24 5 13 12 +8/+19 +14 +13 +10 +7 Special (21) 15
Very Old L 9d12+63 (121) 25 20 25 6 15 14 +9/+20 +15 +13 +11 +8 Special (21) 16
Ancient H 10d12+90 (155) 28 21 28 6 15 14 +10/+27 +17 +16 +12 +9 Special (24) 17
Wyrm H 11d12+99 (170) 29 22 29 7 15 16 +11/+28 +18 +16 +13 +9 Special (24) 18
Great Wyrm H 12d12+120 (198) 30 23 30 7 19 18 +12/+30 +20 +18 +14 +12 Special (26) 20

 

Arack Abilities by Age
Age Speed Initiative AC Special Abilities Caster
Level*
SR
Wyrmling 40 ft., climb 20 ft. +1 13 (+1 size, +1 Dex, +1 natural),, touch 12, flat-footed 12 Intimidating display, uncanny dodge
Very Young 40 ft., climb 20 ft. +1 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 Breath weapon (dispel magic), wing spears
Young 40 ft., climb 20 ft. +2 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Juvenile 40 ft., climb 20 ft. +2 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Young Adult 40 ft., climb 20 ft. +3 19 (–1 size, +3 Dex, +7 natural), touch 12, flat-footed 16 DR 5/magic
Adult 40 ft., climb 20 ft. +3 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17 Improved uncanny dodge
Mature Adult 40 ft., climb 20 ft. +4 22 (–1 size, +4 Dex, +9 natural), touch 13, flat-footed 18 DR 10/magic
Old 40 ft., climb 20 ft. +4 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 Breath weapon (greater dispel magic)
Very Old 40 ft., climb 20 ft. +5 25 (–1 size, +5 Dex, +11 natural), touch 14, flat-footed 20 DR 15/magic
Ancient 40 ft., climb 20 ft. +5 28 (–2 size, +5 Dex, +15 natural), touch 13, flat-footed 23
Wyrm 40 ft., climb 20 ft. +6 30 (–2 size, +6 Dex, +16 natural), touch 14, flat-footed 24 DR 20/magic
Great Wyrm 40 ft., climb 20 ft. +6 31 (–2 size, +6 Dex, +17 natural), touch 14, flat-footed 25 Breath weapon (antimagic field)

 
Although clearly draconic, this creature is smaller than most dragons. Its scales are blue-greyy, with a deep red underbelly and matching crest on the neck, head, and membranous ligatures of the wings. Its malformed wings end int three slender digits of unequal length, the longest sporting a long, spearlike nail.

Aracks (Drogas amagia) belong to a breed of creatures known as landragons. Of some relation to true dragons, landragons also separate into distinct breeds and gain great power and size as they age. They use the same age categories as true dragons. Landragons are bulkier than true dragons, with shorter, thicker tails. They lack the ability to fly and are generally less intelligent than most true dragons. Landragons do not cast spells.

Aracks are territorial hunters, preying on creatures smaller than themselves. They are generally found in rocky areas, on the outskirts of civilization. Although they generally try to scare off humanoids with an intimidating display, they are a threat to livestock and a bane to those who employ magic, thanks to their magic-deadening breath weapons.

Aracks age much more rapidly than other true dragons, gaining an age category every decade. The eldest great wyrms rarely live beyond 150 years.

Combat

When hunting, aracks use pack tactics to bring down prey. An arack generally unleashes its breath weapon first at a target, then steps into it and savages the prey with its bite and wing spears. If surrounded, it sweeps its tail to knock opponents prone. If threatened when sated, an arack typically tries to drive off foes with an intimidating display. If cornered or charged by an enemy, an arack immediately employs its breath weapon.

Breath Weapon (Su): An arack has one type of breath weapon, a spread of choking, magic-inhibiting gas that persists for 1 minute. Creatures within the cloud must make Fortitude saves or begin to suffocate (see Suffocation in the DMG). Additionally, the spread functions as an area dispel magic effect (caster level equals twice arack's Hit Dice). Upon reaching the old age category, an arack's breath weapon functions as greater dispel magic, and at great wyrm is treated as an antimagic field.

The breath weapon fills a spread centered on the arack's head and is 10 feet for a Small arack, 15 feet for a Medium arack, 20 feet for a Large arack, and 25 feet for a Huge arack. The spread is nearly invisible; a Spot check with a DC equal to the arack's breath weapon DC is needed to determine the boundaries of the spread.

Initimidating Display (Ex): As a move action, an arack can expand its crest and wings, making it appear larger to enemies. At the same time, it trumpets its namesake call. These actions combine in an unsettling display, granting the arack a bonus on Intimidate checks equal to its age category.

Tripping Tail Sweep (Ex): Aracks gain a tail sweep far earlier than most dragons, and can knock opponents prone with such a maneuver. An arack can sweep with its tail as a standard action. The sweep affects a half-circle with a radius equal to its reach, extending from an intersection on the edge of the arack's space in any direction. Creatures within the swept area are affected if they are one or more size categories smaller than the arack. An arack's tail sweep deals no damage, but affected creatures must make Reflex saves (DC 10 + 1/2 arack's Hit Dice + arack's Str modifier) or be knocked prone.

Wing Spears (Su): Aracks lack the wing buffet attacks of true dragons, instead gaining wing spears. Wing spears deal damage as wing buffets for a dragon of one size category larger, deal piercing rather than bludgeoning damage, and do triple damage on a successful critical hit.

Skills: Climb, Jump, and Tumble are considered class skills for aracks.
 
1983 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #74