Amber Dragon


Dragon (Earth)
Environment: Temperate and cold forests
Organization: Solitary (one dragon any age); clutch (1d4+1 wyrmling, very young, young, juvenile, or young adult dragons); or family (pair of mature adults plus 1d4+1 offspring)
Challenge Ratings: Wyrmling 2; very young 3; young 5; juvenile 8; young adult 10; adult 11; mature adult 12; old 14; very old 16; ancient 18; wyrm 19; great wyrm 20
Treasure: Triple standard
Alignment: Always neutral
Advancement: Wyrmling 4-5 HD (Tiny); very young 7-8 HD (Small); young 10-11 HD (Medium); juvenile 13-14 HD (Large); young adult 16-17 HD (Large); adult 19-20 HD (Large); mature adult 22-23 (Huge); old 25-26 HD (Huge); very old 28-29 HD (Huge); ancient 31-32 HD (Huge); wyrm 34-35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)
Level Adjustment: Wyrmling +2; very young +4; young +4; juvenile +5
 

Amber Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon
(DC)
Frightful
Presence
DC
Wyrmling T 3d12+3 (22) 11 10 13 10 11 10 +3/-5 +5 +4 +3 +3 1d8 (12) -
Very Young S 6d12+6 (45) 13 10 13 12 13 12 +6/+3 +8 +6 +5 +6 2d8 (14) -
Young M 9d12+18 (76) 15 10 15 12 13 12 +9/+11 +11 +8 +6 +7 3d8 (16) -
Juvenile L 12d12+36 (114) 19 10 17 14 15 14 +12/+20 +15 +11 +8 +10 4d8 (19) -
Young Adult L 15d12+60 (157) 21 10 19 14 15 14 +15/+24 +19 +13 +9 +11 5d8 (21) 19
Adult L 18d12+72 (189) 23 10 19 16 17 16 +18/+28 +23 +15 +11 +14 6d8 (23) 22
Mature Adult H 21d12+105 (241) 27 10 21 16 17 16 +21/+37 +27 +17 +12 +15 7d8 (25) 23
Old H 24d12+120 (276) 29 10 21 18 19 18 +24/+41 +31 +19 +14 +18 8d8 (27) 26
Very Old H 27d12+162 (337) 31 10 23 18 19 18 +27/+45 +35 +21 +15 +19 9d8 (29) 27
Ancient H 30d12+180 (375) 33 10 23 20 21 20 +30/+49 +39 +23 +17 +22 10d8 (31) 30
Wyrm G 33d12+231 (445) 35 10 25 20 21 20 +33/+57 +41 +25 +18 +23 11d8 (33) 31
Great Wyrm G 36d12+288 (522) 37 10 27 22 23 22 +36/+61 +45 +28 +20 +26 12d8 (36) 34

 

Amber Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster
Level*
SR
Wyrmling 40 ft. (8 squares), fly 100 ft. (average) +0 14 (+2 size, +2 natural), touch 12, flat-footed 14 Immunity to fire, resistant to poison - -
Very Young 40 ft. (8 squares), fly 100 ft. (average) +0 16 (+1 size, +5 natural), touch 11, flat-footed 16 Blink - -
Young 40 ft. (8 squares), fly 150 ft. (poor) +0 18 (+8 natural), touch 10, flat-footed 18 - 1st -
Juvenile 40 ft. (8 squares), fly 150 ft. (poor) +0 20 (-1 size, +11 natural), touch 9, flat-footed 20 - 3rd -
Young Adult 40 ft. (8 squares), fly 150 ft. (poor) +0 23 (-1 size, +14 natural), touch 9, flat-footed 23 DR 5/magic, wild shape 5th 18
Adult 40 ft. (8 squares), fly 150 ft. (poor) +0 26 (-1 size, +17 natural), touch 9, flat-footed 26 - 7th 19
Mature Adult 40 ft. (8 squares), fly 150 ft. (poor) +0 28 (-2 size, +20 natural), touch 8, flat-footed 28 DR 10/magic 9th 20
Old 40 ft. (8 squares), fly 150 ft. (poor) +0 31 (-2 size, +23 natural), touch 8, flat-footed 31 - 11th 22
Very Old 40 ft. (8 squares), fly 150 ft. (poor) +0 34 (-2 size, +26 natural), touch 8, flat-footed 34 DR 15/magic 13th 24
Ancient 40 ft. (8 squares), fly 150 ft. (poor) +0 37 (-2 size, +29 natural), touch 8, flat-footed 37 - 15th 26
Wyrm 40 ft. (8 squares), fly 200 ft. (clumsy) +0 38 (-4 size, +32 natural), touch 6, flat-footed 38 DR 20/magic 17th 27
Great Wyrm 40 ft. (8 squares), fly 200 ft. (clumsy) +0 41 (-4 size, +35 natural), touch 6, flat-footed 41 - 19th 28

 
* Can also cast druid spells as arcane spells.

The dragon is sleek and sinuous its scales glistening in the moonlight. The dragon’s scales are reddish brown with darker yellow-green bands along the dragon’s neck, back, and tail. The dragon’s head is thin and long, with two long horns point backwards from its head, and a single long horn on its snout. A sticky red-brown substance drips from the creature’s fangs. The creature spreads its large wings, and then suddenly it fades from view.

Amber dragons, sometimes also called blink dragons, are a race of neutral dragons that live in harmony with nature.

On hatching an amber dragon\'s scales are light brown and soft, but they quickly harden and take on the red-brown hue of amber. As the dragon matures the color deepens and yellow-green bands start to form on the dragons back.

Amber dragons dwell in large hollows in their native forests, often digging out a deep burrow beneath a large oak or similar tree, but they are not adverse to lair in natural caverns if such are available in their forested homes. Smaller specimens have been known to lair in hollowed out trees.

They generally get along well with druids and fey, but have a strong dislike for orcs. Some exceptional amber dragons even gain levels in the druid class.

Amber dragons primarily eat woodland animals and plants, being careful not to over-hunt any particular creature in their habitat, a few amber dragons however, gain a taste for the flesh of sentient beings, but these are few and fare between.

Combat

Amber dragons prefer to use their cunning and trickery to take down their foes, using their blink ability combined with their breath weapon to gain the upper hand. If seriously threatened it is not adverse to fleeing, just to come back later and using hit and run tactics.

Breath Weapon (Su): The amber dragon has one type of breath weapon, a cone of superheated and very sticky sap that deals fire damage, those that fail their save against the breath weapon are entangled for 1d4 rounds per age category of the dragon. An entangled creature can make an opposed strength check against the breath weapons DC to break free as a standard action. Creatures that are immune to fire must still make a save against the breath weapon to avoid getting entangled.

Blink (Sp): A very young or older amber dragon can use this ability as the spell once per day for each two age categories it is, thus an adult amber dragon can use the ability three times per day. This is as the spell cast by a sorcerer of the dragon’s age category or its caster level whichever is higher. The range is personal.

Wild Shape (Su): A young adult or older amber dragon can wild shape just as a druid of the same caster level, with the following restriction: The amber dragon can only assume animal shapes of tiny to huge size, and it can only choose one animal form for each use of wild shape it possesses. It need not use each wild shape use on a different animal. Thus a very old amber dragon could wild shape up to four times per day and has access to four different animal forms of tiny to huge size to choose from. If the dragon later gains the wild shape ability from class levels, the uses per day stack and it uses the limitations of its innate ability or the class, whichever is better for the dragon.

Skills: Climb, Jump, and Survival are class skills for amber dragons.
 
1995 Wizards of the Coast, Inc.
Originally found in Monstrous Compendium Annual 3