| |
| Name: The common and/or
scientific name of the disease |
| DC: The Fortitude save
DC |
| Incubation: The amount
of time the microorganism takes to affect the body after contraction. |
| Cause: The organism (bacterial
or viral) that causes the disease |
| Symptoms: What happens
to the victim |
| Minimum Effects: The
effects of the disease if the character makes their save. |
| Moderate Effects: The
effects of the disease if the character fails their save. |
| Maximum Effects: The
effects of the disease if the character fails their save by more than
10 points. |
| |
| Name: "The Common
Cold" |
| DC: 15 |
| Incubation: 1d3 days |
| Cause: There are over
200 different viruses that can cause the common cold. Characters traveling
in wet, cold climates without proper protective clothing have a 5% chance
per day of contracting this ailment. |
| Symptoms: Chills, general
aches and pains, fever, runny nose |
| Minimum Effects: -1 for
1d6 days |
| Moderate Effects: -2
for 1d6 days |
| Maximum Effects: -4 for
1d6 days |
| Note: There is no "cure"
or treatment that combats the actual viruses that cause the common cold.
The drugs and treatments only help to alleviate the symptoms. Once
a person has a cold, however, their immune system can fight off any
future viral intrusions of the same kind. |
| |
| Name: Malaria |
| DC: 22 |
| Incubation: 1d6+2 weeks |
| Cause: Plasmodium virus
spread by mosquitoes. Characters traveling in warm, swampy areas or
near water in warm terrain have a 5% chance per day of being bitten
by a mosquito carrying this virus. |
| Symptoms: Chills; paroxysm;
destruction of blood cells |
| Minimum Effects: -4 for
1d6 days |
| Moderate Effects: Incapacitation
for 1d6+6 days |
| Maximum Effects: Roll
another save or die. |
| |
| Name: Meningitis |
| DC: 18 |
| Incubation: 1d10 days |
| Cause: Meningococcus
virus on the Meninges (neurotissue of the brain and spinal cord) |
| Symptoms: Sore throat;
dullness; fever; chills; rapid pulse; general soreness |
| Minimum Effects: -2 for
1d6 weeks |
| Moderate Effects: Incapacitation
for 1d6+9 weeks |
| Maximum Effects: Roll
another save or die. |
| |
| Name: Pneumonia |
| DC: 19 |
| Incubation: 1d6+4 days |
| Cause: Pneumococcus germ
in lungs causing lungs to fill with fluid. Any character that is bedridden
or incapacitated for more than a week has a 5% chance of contracting
pneumonia as fluids build up in their lungs. |
| Symptoms: Shaking chill;
rapid rise in temperature; pain in chest; cough |
| Minimum Effects: None. |
| Moderate Effects: Incapacitation
for 1d6 days, -2 for a number of weeks equal to the number of days incapacitated
from general weakness. |
| Maximum Effects: Roll
another save or die. |
| |
| Name: Rabies/Hydrophobia |
| DC: 17 |
| Incubation: 1d10+10 hours |
| Cause: Infected animals |
| Symptoms: Rejected behavior,
hydrophobia, extreme violence. Any normal animal has a 5% chance to
be rabid. Any character bitten by a rabid animal must roll a Fortitude
save. |
| Minimum Effects: None. |
| Moderate Effects: Influenza-like
symptoms. Creature will seek to be alone and is also hostile and will
attack nearly anything coming near for 1d6 days. Throat closes up when
the affected creature sees or is brought water, forcing violent convulsions,
and increased hostile behavior. |
| Maximum Effects: As per
moderate effects, but must also roll another save or die. |
| |
| Name: Tuberculosis |
| DC: 22 |
| Incubation: 1d10+10 days |
| Cause: Close contact
with a person afflicted by or carrying the disease. |
| Symptoms: Cough; destruction
of lung tissue. |
| Minimum Effects: Weakness,
-4 to all activity, -4 to Strength for 1d6 weeks. |
| Moderate Effects: Incapacitation
for 1d3 weeks. Roll another save or suffer the permanent loss of 1d4
points of Constitution. |
| Maximum Effects: Roll
another save or die |
| |
| Name: Typhoid fever |
| DC: 15 |
| Incubation: 2d10 days |
| Cause: Typhoid bacillus
from stagnant water. Any character drinking water from a swamp, or
any container that contains water more than 1 week old has a 5% chance
on contracting this ailment. |
| Symptoms: Headache; pains;
exhaustion; chills; fever; nose bleeds; serious bowel disturbance. Later
stages: blood clots and rose colored blotches. Gas formation in the
abdomen and bloating with severe hemorrhages. |
| Minimum Effects: -4 for
1d10 weeks. |
| Moderate Effects: Incapacitation
for 1d6 weeks. |
| Maximum Effects: Roll
another save or die |
| |
| Name: Typhus |
| DC: 13 |
| Incubation: 1d10+2 days |
| Cause: Spread by rat
flea. Any character in contact with rats of any kind has a 5% chance
per week of being bitten by a flea carrying this ailment. |
| Symptoms: Dark red mottling;
fever. |
| Minimum effect: -2 for
2d10 days. |
| Moderate Effects: -4
to activity for 1d6 days. |
| Maximum Effect: Roll
another save or die. |