ABOLETH SAVANT (Prestige Class)
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The
aboleth savants are the spellcasters of the aboleth race. Physically they
resemble normal aboleth. The savants pay homage to either Juiblex the Slime
Lord or the great Aboleth goddess known only as the Blood Queen. |
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Hit Die: d4 |
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REQUIREMENTS
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To
qualify to become an aboleth savant, a creature must meet the following
criteria. |
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Race:
Aboleth |
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Knowledge
(arcana): 10 ranks |
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Knowledge
(religion): 10 ranks |
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Special:
Must be chosen by Blood Queen or Juiblex to follow the path of the savant
(This usually requires the aboleth have Charisma and Wisdom scores of 17+.) |
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CLASS SKILLS
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The
aboleth savant’s class skills (and the key ability for each skill) are
Alchemy (Int), Appraise (Int), Concentration (Con), Decipher Script (Int),
Knowledge (arcana), Knowledge (religion), Spellcraft (Int), and Use Magical
Device (Cha). |
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SPELLCASTING |
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An
aboleth savant casts arcane spells as a sorcerer and divine spells as a
cleric equal to its caster level below. Using the Multitasking feat allows it
to attack with one or two tentacles and cast a spell with the other two
tentacles in the same round. |
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SPELL COMPONENTS |
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An
aboleth savant does not require material components to cast spells. |
THE ABOLETH SAVANT |
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Class Base Fort Ref Will |
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Level Attack Save Save Save Special
Caster Level |
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1st +0 +0 +0 +2 Multitasking 4th |
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2nd +1 +0 +0 +3 5th |
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3rd +2 +1 +1 +3 See Invisible 6th |
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4th +3 +1 +1 +4 7th |
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5th +3 +1 +1 +4 Rage 1/day 8th |
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6th +4 +2 +2 +5 9th |
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7th +5 +2 +2 +5 Create Glyph 10th |
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8th +6 +2 +2 +6 11th |
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9th +6 +3 +3 +6 Create Master Glyph 12th |
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10th +7 +3 +3 +7 13th |
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Spells: An aboleth savant knows and casts spells from the
sorcerer class list and from the cleric spell list. It has access to the
domains of Evil, Law, Protection and Water. They never learn nor cast any
fire-related spells. Aboleth savant bonus spells are based on Charisma (or
Wisdom), and saving throws against these spells have a DC of 10 + spell level
+ the character’s Charisma (or Wisdom) modifier. |
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CLASS
FEATURES
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All of the following are class features of the aboleth
savant prestige class. |
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Mutlitasking:
The aboleth savant gains the Multitasking feat for free (a description can be
found in Sword & Fist—and on the Creature Catalog website). |
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This allows the
aboleth savant to perform a distinct partial action using each pair of
tentacles. Thus, it can attack with one or two tentacles while casting a
spell with the other two. |
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See
Invisible (Su): This ability is as the spell of the same name. It
can be suppressed or resumed as a free action. |
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Rage: Once
per day; this ability functions as the barbarian’s ability of the same name.
While raging, the aboleth savant cannot cast spells, use psionics, or create
glyphs. |
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Create
Glyph (Sp): An aboleth savant of 7th level or higher can create one
magical glyph per day per point of Wisdom modifier (if positive). A glyph
functions as the glyph of warding spell. |
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Rather
than cast multiple glyphs, a savant may opt to combine multiple effects into
one glyph. The number of effects combined may not be more than the number of
glyphs the savant could normally use in one day, however. |
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Create
Master Glyph (Sp): An aboleth savant of 9th level or higher can create
one master glyph per day per point of Wisdom modifier (if positive). Each
master glyph lasts until triggered or for 1 hour per level of the aboleth
savant. |
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Glyph
of Law: Acts as a bane spell to all except the Aboleth
within a 30-foot radius. This glyph lasts 1 hour per aboleth savant level. |
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Glyph
of Enfeeblement: Acts as a ray of enfeeblement. This glyph lasts
until triggered. |
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Glyph
of Extension: An aboleth savant within 20 feet of this glyph has the
range of its enslave power doubled. This glyph lasts for 1 hour per
aboleth savant level. |
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Glyph
of the Slime Curse: Creatures within 30 feet of this glyph receive a –4
profane penalty on their save against an aboleth’s transformation
ability. This glyph lasts for 1 hour per aboleth savant level. |