HOUDEAM (Prestige Class)
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The
houdeam conduct the vaati’s civil and military affairs. They are primarily
charged with guarding the Vale of Aaqa and keeping an eye on wary visitors to
the valley. |
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During the war against Chaos, the houdeam formed an elite corps
many thousands strong. These were the Captains of Law mentioned in the
history of the Rod of Seven Parts. |
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Hit Die: d10 |
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Requirements
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To
qualify to become a houdeam, a creature must meet the following criteria. |
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Race:
Vaati |
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Base
Attack Bonus: +8 |
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Knowledge
(Law): 8 ranks |
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Knowledge
(history): 6 ranks |
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Feats:
Weapon Focus (any sword) |
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Class Skills
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The
houdeam’s class skills (and the key ability for each skill) are Bluff (Cha),
Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Law), Knowledge
(history), Ride (Dex), and Sense Motive (Cha). |
THE HOUDEAM- Captains of Law |
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Class Base Fort Ref Will |
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Level Attack
Save Save Save Special |
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1st +1
+2 +2 +0 Improved Unarmed Strike, Homeland |
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2nd +2
+3 +3 +0 Magic Circle against Chaos 1/day |
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3rd +3
+3 +3 +1 Vaati Enchantment +1 |
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4th +4
+4 +4 +1 Sword Dancing 1/day |
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5th +5
+4 +4 +1 Magic Circle against Chaos 2/day |
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6th +6
+5 +5 +2 Vaati Enchantment +2 |
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7th +7
+5 +5 +2 Sword Dancing 2/day |
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8th +8
+6 +6 +2 Magic Circle against Chaos 3/day |
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9th +9
+6 +6 +3 Vaati Enchantment +3 |
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10th +10
+7 +7 +3 Sword Dancing 3/day |
CLASS
FEATURES
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All of the following are class features of the houdeam
prestige class. |
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Weapon
and Armor Proficiency: A houdeam is proficient with all simple and martial
weapons, with all types of armor, and with shields. Note that armor check
penalties for armor heavier than leather apply to the skills Balance, Climb,
Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. |
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Improved
Unarmed Strike: The houdeam gains the Improved Unarmed Strike feat for
free. |
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Homeland (Ex):
Houdeam gain a +2 bonus to Hide, Intuit Direction, Move Silently, and
Wilderness Lore checks when they are within the Vale of Aaqa. |
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Magic
Circle Against Chaos (Su): This functions as the spell of
the same name with a caster level equal to the houdeam’s class level. |
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Vaati
Ehchantment (Ex): At 3rd level, any sword or bow (not crossbow) in
the hands of a houdeam gains an enchantment bonus to attack rolls as if the
weapon were magical. This bonus improves by +1 per 3 levels to a maximum of
+3 at 9th level. This bonus does not stack with any other enchantment bonus.
A houdeam can hit creatures with damage reduction by using this ability. |
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Sword
Dancing (Su): At 4th level, a houdeam can make any sword it
wields function as a sword of dancing. The sword will dance for a number of
rounds per day equal to the houdeam’s Charisma bonus. |