VINDEAM (Prestige Class)
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The vindeam are the
scholars, advisors, and philosophers of the vaati. Outside the Vale of Aaqa,
they serve as ambassadors and troubleshooters. |
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In the war against Chaos they served as support troops and
magical artillery. Today, they stand ready to defend the Vale of Aaqa. |
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Hit Die: d6 |
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Requirements
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To
qualify to become a vindeam, a creature must meet the following criteria. |
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Race:
Vaati |
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Knowledge
(Law): 8 ranks |
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Knowledge
(arcana): 6 ranks |
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Spellcasting:
Ability to cast arcane spells of 3rd level or higher. |
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Class Skills
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The
vindeam’s class skills (and the key ability for each skill) are Alchemy
(Int), Concentration (Con), Diplomacy (Cha), Gather Information (Cha),
Knowledge (Law) (Int), Knowledge (arcana) (Int), Profession (Wis), Scry
(Int), Speak Language (Int), and Spellcraft (Int). |
THE VINDEAM |
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Class Base Fort Ref Will |
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Level Attack
Save Save Save Special Spells Per Day |
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1st +0 +0 +0 +2 One
with Air (+2) +1 level of existing class |
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2nd +1 +0 +0 +3 Calm
Air 1/day +1 level of existing class |
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3rd +1 +1 +1 +3 +1
level of existing class |
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4th +2 +1 +1 +4 Solid
Fog +1 level of existing
class |
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5th +2 +1 +1 +4 Calm
Air 2/day +1 level of existing
class |
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6th +3 +2 +2 +5 +1
level of existing class |
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7th +3 +2 +2 +5 Cloudkill
+1 level of existing class |
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8th +4 +2 +2 +6 Calm
Air 3/day +1 level of existing
class |
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9th +4 +3 +3 +6 One
with Air (+4) +1 level of existing
class |
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10th +5 +3 +3 +7 Whirlwind +1 level of existing class |
CLASS
FEATURES
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All of the following are class features of the vindeam
prestige class. |
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Weapon
and Armor Proficiency: A vindeam is proficient with all simple weapons
and with light armor. Note that armor check penalties for armor heavier than
leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move
Silently, Pick Pocket, and Tumble. |
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One
with Air (Ex): At 2nd level, the vindeam gains a +2 bonus on the
DC of any air type spell (whirlwind, gust of wind, etc.) that he
casts. At 9th level, the bonus improves to +4. |
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This
can be applied to the vindeam’s Whirlwind power (described below). |
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Calm Air
(Su): This ability calms all forms of wind, magical or normal,
in a 30-foot radius around the vindeam, reducing them to nothing more than a
gentle breeze. This ability functions as a protection from evil
against creatures from the Elemental Plane of Air. This ability lasts a
number of rounds equal to the vindeam’s class level. |
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Solid Fog (Sp):
This ability duplicates the solid fog spell as cast by a sorcerer with
a caster level equal to the vindeam’s total character levels. |
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This ability can
be used a number of times per day equal to the vindeam’s Wisdom modifier. |
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Cloudkill
(Sp): This ability duplicates the cloudkill spell as
cast by a sorcerer with a caster level equal to the vindeam’s total character
levels. This ability can be used a number of times per day equal to the
vindeam’s Wisdom modifier. |
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Whirlwind (Sp):
This ability functions as the 8th-level spell whirlwind as cast by a
sorcerer with a caster level equal to the vindeam’s total character levels.
The vindeam’s “One with Air” ability can be applied to the DC of this
ability. |