Go Back   EN World D&D / RPG News

View Single Post
Old 17th July 2003, 09:51 PM   #3 (permalink)
Knightfall
Registered User
 
Knightfall's Avatar
 
Join Date: Jan 2002
Location: Bottle & Jug, The Hive, Sigil
Posts: 9,077
Blog Entries: 11
Knightfall Orc Berserker (Lvl 4)
Send a message via MSN to Knightfall
Created using the 2E racial stats in Dragon 262 as a guide. This is not a 'true' conversion but came out just right for World of Kulan. - KF72
-------------------------

Buckawn
Small Fey
Hit Dice: 1d6-1 (2 hp)
Initiative: +3 (Dex)
Speed: 20 ft.
AC: 17 (+1 size, +3 Dex, +3 natural)
Attacks: +3 melee (dagger)
Damage: 1d4-1 (dagger)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Keen senses, light and odor sensitivity, see invisibility, scent, SR 5
Saves: Fort -1, Ref +5, Will +2
Abilities: Str 9 (-1), Dex 16 (+3), Con 9 (-1), Int 12 (+1), Wis 11 (+0), Cha 11 (+0)
Skills: Balance +7, Hide +11, Listen +6, Move Silently +11, Spot +4, Survival +6*, Tumble +7
Feats: Weapon Finesse

Continent/Region: Any
Climate/Terrain: Any temperate forest or underground
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +5

Buckawns are small, xenophobic race of fey creatures. They stand around 2 to 2 ˝ feet in height, have pale complexions, stringy white hair, and black piercing eyes. They live deep within temperate forests, sticking to the darkest places, out of the sunlight and away from other races, even other fey. Buckawns sometimes live in underground lairs.

Buckawns are not evil, even though they prefer the darkness. They simply like their privacy and are self-sufficient creatures. Also, sunlight makes them uncomfortable, although it doesn’t actually hurt them.

A buckawn might befriend a clan of elves or family of halflings, but these occurrences are extremely rare. Buckawns make solid companions once they overcome their natural xenophobia. Regardless, they will always be aloof and a little cold-hearted.

Buckawns are found all over Kulan but are most common on Janardun and Kanpur. Janardun buckawn are a little less reclusive and have dealings with the shoyir elves living on that continent. Kanpurian buckawn are even more reclusive than normal buckawn and have been known to kill those they happen to come across due to xenophobic fear.

Buckawns speak Sylvan and Common.

Combat
Every buckawn is a little different, so one buckawn may use simple melee tactics, while another might ambush opponents or simply run away. In any case, buckawns often use their spell-like abilities to hide, hoping opponents will simply pass them by.

Keen Senses (Ex): Buckawns have low-light vision and 60-foot darkvision.

Light and Odor Sensitivity (Ex): Buckawns suffer a -2 penalty to attack rolls in bright sunlight, within the radius of a daylight spell, or when exposed to a troglodyte’s stench ability.

Scent (Ex): A buckawn can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.

See Invisibility (Su): A buckawn can always detect invisible opponents, as per the see invisibility spell. They can then attack any invisible opponents they perceive without penalty.

Spell-like Abilities (Sp): At will – change self, dancing lights, invisibility, and minor image. These abilities are as if cast by a 5th-level wizard. A buckawn with a Wisdom of 13 or more also gains the following additional abilities, usable 1/day: entangle, pass without trace, and summon swarm. These are as if cast by a 5th level druid.

Skills: Buckawns gain a +2 racial bonus to Listen checks and a +4 racial bonus to Hide and Move Silently checks. *Buckawns gain a +2 racial bonus on Survival checks, which increases to +4 in forested region.

Buckawn Characters
Buckawns favor the rogue class. Buckawns often become fighters, bards, and clerics. They can multiclass as fighter/rogues or fighter/bards.

Buckawns rarely become clerics but when they do they often worship deities with darkness, nature, or the moons as part of their portfolio. The buckawn of Janardun often worship the Tangled Woman or Artume. Buckawn cleric of the Tangled Woman can choose any two of the following domains: Animal, Community, Nature, and Plant. Buckawn cleric of Artume can choose any two of the following domains: Chaos, Darkness, Death, and Evil.
__________________
Robert Blezard
I write; therefore, I am!
D&D v.3.5, d20 Modern, OSRIC, Pathfinder, True20... OGL Forever!
Walk the Road
Avatar by Sialia

Knightfall is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:31 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.