| Dramatis Personae
Graculous Ftr2
Miranda Rog2
Blodwyn Clr2
Ynnsfeardh Mnk1
Ysdrayl, the sorcerous leader of the kobolds was interested to see the adventurers, and they were interested to see a large key on the altar behind here - in all likelihood suitable for opening the locked door that they had found! A rival tribe of goblins had captured the kobolds white dragon hatchling, their mascot. If the party could recapture the little dragon and slay some of the goblins, then Ysdrayl would be highly pleased and would let them select from her collection of “treasures”.
The kobolds showed them the back way into the goblins lair, and they burst into a chamber, slaying all the guards in seconds. Creeping through a pillared hall they found the icy room containing the baby dragon. While the others waited outside Graculous and Ynnsfeardh leapt in and managed to subdue the little beast without too much trouble with some lucky blows. Retreating back to the kobold lair with their prize, the party are interested to hear further information from Ysdrayl which links the goblins to the rogue witch. After a short discussion the party decide to clear out the goblin enclave in return for further concessions from the kobolds.
Deciding (rightly) that the “back door” into the goblin lair was probably trapped to high heaven now, they decide to taking the long route round to the goblins. Along the way there are a number of fountains with indecipherable scripts, some skeletons which Blodwyn proudly blasted into nothingness with the divine power of Asura, and the mother of all dire rats which Graculous defeats single-handedly.
The party are gaining in confidence and experience all the time, and press on towards the goblin enclave. A defensive post is cleared in short order, the 3’ high wall providing no barrier to the fighters who simply leapt straight over it. One goblin escapes to raise the alarm, and a mighty fight ensues in the pillared hallway. Once again Blodwyns’ healing powers help to sway the tide, although many of the hobgoblins were fatally surprised at the nimbleness and combat reflexes shown by Graculous!
Rather than press on to the goblin throne room the party retreat with the injured Ynnsfeardh and hole up in one of the cleared side rooms for a day, praying and recuperating. The mighty Asura once again answers prayers for healing and wholeness, and the company are ready to continue into the depths of the citadel...
The final battle with the goblin leader is, like his namesake, short and brutal. Goblin ears are collected and presented to Ysdrayl, who offers them the pick of her treasures. They select the large key and head back to the sealed door with dragon motifs. The following rooms have clearly not been visited for many, many years - dust lies thick upon the floor. They cross a room where a strange glowing orb sits in an alcove, but don’t approach it. In the next room they answer a riddle posed by a statue and finally gain access to what looks like a tomb - where Miranda is ambushed by a tiny demonic figure after crossing a pit. His claws inflict itching wounds that reduce her dexterity, but before she is completely immobilised the others leap across the gap and scare off the nasty fiend, who flies of swearing and cursing at them.
So there it is. A great marble sarcophagus. Obviously they need to open it...
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