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Originally posted by D'karr That is really cool. The work you've put into the buildings looks great. |
Thanks!
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How long did it take to assemble and paint?
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Hmmm, not positive - building it took a couple of evenings - I already had most of the blocks cast. Doors took another night to mold and paint. Painting the building was 90 minutes or so.
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Overall, how hard was it to build?
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If you can build a Hirst Arts building you can build this - it is not that difficult.
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How many molds did it require? Which ones?
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I used a bunch of different molds, but it could really be built with just two:
The Dragon's Inn
Circular Tower
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From start to finish (casting to building) how long did it take to construct?
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Wow! Hard to say. The casting would take a long time if done specifically for the project. I would guestimate you're talking about 18-20 castings (more if you are just using the two molds I mentioned) - That's going to be the big time eater. Construction can be accomplished in a couple of evenings work. Painting went fairly quickly - around an hour and a half. I made the doors and painted them in another evening.
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What material did you use for the casting and how durable is it?
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I use Die-Keen green high impact dental plaster. It is very durable and great to cast with. It's durability is comparable to the resin used in master maze. Once I started using it I gave all the building I have made out of plaster of paris away to friends. It runs about $65.00 for 50 lbs. That's a lot of blocks and it is worth every penny.
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Have you found a good way to store these after they are built? That is my main concern with these buildings.
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I do have an advantage there, we game over at a friend's (hwoolsey on here). I put a group of large merchandise drawers in there and all of my buildings and dungeon pieces go in it. I store the pieces in a box segmented with cardboard dividers. I pad the dividers with a thin lair of foam or polystyrene.
Obviously, you know about the
Hirst Arts Site , but I'll share this link with others.
Another site you might check out for a bit of inspiration is
Skow's Medieval terrain. He has not updated for a long time, but his stuff is really cool.