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Join Date: Aug 2003 Location: Montreal, Qc, Canada
Posts: 11,405
| Code: Name: Rinaldo di Senzio
Class: Rogue / Trader
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: None
Str: 10 +0 (2p.) Level: 6/5 XP: 58 182
Dex: 16(14) +3 (6p.) BAB: +7 HP: 62 (11d6+11)
Con: 12 +1 (4p.) Grapple: +7 Dmg Red: 0/-
Int: 15 +2 (10p.-1) Speed: 30' Spell Res: 0
Wis: 12 +1 (2p.+2) Init: +3 Spell Save: +0
Cha: 16 +3 (6p.+2) ACP: 0 Spell Fail: 20%
Craft Points: 8650
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +2 +3 +0 +0 +2* 23
Touch: 15 Flatfooted: 20
*+1 deflection from ring of protection
*+1 insight from dusty rose ioun stone
Base Mod Misc Total
Fort: 3 +1 +2 +6
Ref: 6 +3 +2 +11
Will: 6 +1 +2 +9
Weapon Attack Damage Critical Range
Rapier +1 of Shock +11/+6 1d6+1d6+1 18-20x2 N/A
Sap +10/+5 1d6 20x2 N/A
Adamantine Dagger +11/+6 1d4 19-20x2 N/A
Adamantine Dagger, Thrown +11 1d4 19-20x2 10
Crossbow +10 1d8 19-20x2 80
Languages: Ancient Medibarian, Common, Draconic, Dwarven, Elven, Orc, Goblin, Gnoll, Terran
Abilities:
Trapfinding
Sneak +3d6
Evasion
Trap Sense +2
Uncanny dodge,
Haggle (90%/120%)
Bargain (90%)
Extra Language x5
Vigilant +4
Connected
Slippery Mind
Temperance
Feats:
Negotiator
Combat Expertise
Improved Feint
Leadership
Weapon Finesse
Skill Points: 155* Max Ranks: 14/7
[48' + 12' + 12' + 12' + 12' + 10" + 10" + 10" + 9"* + 9" + 11']
*Int goes down from 16 to 15 at level 8.
'Rogue level
"Trader level
Skills Ranks Mod Misc Total
Appraise 7 2 +9
Balance 5 3 2 +10 +2 syn from Tumble
Bluff 14 3 +17
Decipher Script 7 2 +9
Diplomacy 14 3 6 +23 +2 syn from Bluff, +2 syn from Sense Motive, +2 from Negotiator
Disable Device 11 2 2 +15 +2 from masterwork Thieves' tools
Disguise 5 3 12 +18/+20 +2 from Bluff when in character, +10 from hat of disguise
Escape Artist 0 3 6 +9 +6 from Vest of Escape
Gather Information 10 3 +13
Intimidate 5 3 2 +10 +2 syn from Bluff
Knowledge(Arcana) 3 2 +5
Listen 8 1 4 +13 +4 from Vigilant class ability
Open Lock 11 3 6 +20 +2 from masterwork Thieves' tools, +4 from Vest of Escape
Profession[Trader] 14 1 +15
Search 11 2 +13
Sense Motive 10 1 6 +17 +4 from Vigilant class ability, +2 from Negotiator
Sleight of Hands 6 3 2 +11 +2 syn from bluff
Spot 8 1 4 +13 +4 from Vigilant class ability
Tumble 6 3 +9
Equipment: Quantity Cost Weight Sources
Traveler's Outfit 1 -
Signet Ring 1 -
Mithral Chain Shirt +2 1 10.0
Buckler +1 1 5.0 Enchanted by Tenebrynn (The Crux of the Matter)
Rapier +1 of Shock 1 2.0 Bought (The Crux of the Matter)
Dagger, Monemvassian Knight's adamantine 1 1.0 M4: Under the Volcano
Sap 1 2.0
Crossbow, Light 1 4.0
Bolt 20 2.0
Handy Haversack 1 5.0 Bought (The Crux of the Matter)
Pouch, Belt 1 0.5
Hat of Disguise 1 - A Merry Chase
Acrobat Immovable Rod 1 - A Merry Chase
Cloak of Resistance +2 1 1.0
Dusty Rose Ioun Stone 1 - Loot of The Crux of the Matter
Gloves of Dexterity +2 1 -
Ring of Protection +1 1 -
Ring of Counterspelling 1 - Loot of The Crux of the Matter
(Magic Missile)
(5% chance to double the effect of the spell instead of counterspell it)
Lady's Shoes 1 - Loot of The Crux of the Matter
(Dimension Door range of 60' as a move action 5/day)
Vest of Escape 1 - Bought with shop's money.
In handy Haversack: (Content weight: 18.5 lbs)
Potion of Cure Light Wounds 2 -
Potion of Cure Moderate Wounds 1 -
Thieve's Tools, mw 1 2.0
Traveler's Outfit 1 5.0
Cold Weather outfit 1 7.0
Sealing Wax 1 1.0
Ink, vial 1 -
Inkpen 1 -
Scroll Case 1 0.5
Parchement 7 -
Flint & Steel 1 -
Candle 10 -
Merchant Scale's 1 1.0
Antitoxin 1 -
Sunrod 2 2.0
Total Weight: 32.5lb Money: 1242gp 0sp 6cp
Left at the shop: 4000 gp
Light horse (Named: Wanderer) 1 N/A
Riding Saddle 1 25.0 (on horse)
Bit and Bridle 1 1.0 (on horse)
Saddlebag 1 8.0 (on horse)
Horse's Equipement Weight: 34.0 lb
Rinaldo Weight: 157.0 lb
Rinaldo's Equipement Weight: 32.5 lb
Poney's Total Weight: 223.5 lb (Medium Load)
Age: 24 (Became 6 years youger because of some Temporal Distortion)
Height: 5'8"
Weight: 157lb
Eyes: Deep Blue
Hair: Black
Skin: White/pink
Appearance: A mundane man with mundane clothing.
Background:Rinaldo di Senzio has always been a simple man, who had in heart the welfare of his family. He was a travelling merchant who walk the world to buy and sell spices. Sadly, his business hasn’t been faring in the last years, and he saw his economy going down, compromising the education of his children, two boys and a girl: Salvador, a 6-years-old boy who already dream of becoming wizard, just like her aunt Opale, Isabella a 4-years-old girl and Carlo, a 2-year-old boy.
He turned to his cousin Francisco di Senzio to find a way to correct the situation. His cousin’s business was going pretty well. Francisco is a smuggler who has many contacts in the thieves’ guild of the country and neighbouring nations. When Rinaldo came to him, he told him that he would help him. They discuss a lot and finally came to the decision that the trade of spice would never be something where Rinaldo could become rich, as some merchant houses are already controlling all the business.
It is at that moment that a solution appeared, suggested by Opale, Francisco’s wife. The adventuring business is raising, and adventurers are always seeking magical items to help them during there missions. If Rinaldo could start a business in Ororuss, it would allow him to take care of his family without problem, as the magical items have a tendency to value a lot.
But there is one major problem with that solution, it is to start a business, you need to have a great deal of money. A solution brought a problem… but there Francisco has made a suggestion, the best way to raise the money and to start his business, it is to go in adventure himself. The idea is not bad, but it brings two problems. First, Rinaldo needed some skills that would come useful to a group of adventurer, but Francisco told him he could teach him a few tricks he could find useful. The second, Rinaldo’s wife should learn nothing about it. And so Francisco and Opale promise to tell nothing to Rinaldo’s wife.
And so Rinaldo has headed to the Red Dragon Inn, one of his stop during his travel to sell his spices, knowing the chance to find some employment was good.
After some times of adventuring, he finally moved his family to Orussus. They found a small shop near the Red Dragon Inn who need some renovation but will become a nice shop. A few months after they have establish themselves, Valeria, Rinaldo's wife, have found the secret of Rinaldo. While the couple was doing there market, they met the Road Warden of Orususs, who spoke about the great job Rinaldo and his friends have done against the highwaymen. Valeria didn't react to the news until they came back home. After a serious quarrel and a few bruise, Rinaldo saw himself kick out of the family house.
XP:
Trek to Vinyard: 1575
A Merry Chase 1500, 917, 600, 1000
The Search for Goblin HQ: 1889, 3025
Attack on the Bandit Camp: 1469
M3: Assassin's Knot : 800, 4246, 825
M4: Under the Volcano: 1031, 1232, 900, 2472
The Crux of Matter 840, 1470, 1750, 750, 5, 800, 1000, 150, 360, 9250, 6400, 3500
Peregrinations of the Shard: 5450, 3000
Helping into magical item creation: - 24
Craft Points: 100
Income (in gp)
M3: Assassin's Knot : 3 615.43, 904.00, 1 830.20, 480.00
M4: Under the Vocano: 3252.43, 830.8
Others Knight of Monemvassia
Owner of di Senzio's Magical Shop on Merchant Avenue in Orussus
Owner of di Senzio's Magical Shop in Monemvassia, a Monemvassian Estate Cohort: Hogarth Vradlik Code: Name: Hogarth Vradlik
Class: Cleric
Race: Human Wood Elf
Size: Medium
Gender: Male Female
Alignment: Lawful Neutral
Deity: Gundar (Artifice and Strength)
Str: 16 +3 (6p.) Level: 9 XP: 39168
Dex: 14 +2 (4p.) BAB: +6 HP: 77 (9d8+21)
Con: 14(12) +2 (6p.) Grapple: +9 Dmg Red: 0/0
Int: 7 -2 (1p.) Speed: 20'(30') Spell Res: 0
Wis: 19(17) +4 (8p.+2) Init: +2 Spell Save: +0
Cha: 10( 8) 0 (0p.) ACP: -7 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +10 +3 +1 +0 +1 +1 26
Touch: 12 Flatfooted: 25
Base Mod Misc Total
Fort: 6 +2 +1 +9
Ref: 3 +2 +1 +6
Will: 6 +4 +1 +11
Weapon Attack Damage Critical Range
Morningstar +1 +10/+5 1d8+4 20x2 N/A
Dagger +9/+4 1d4+3 19-20x2 N/A
Dagger, Thrown +8 1d4+3 19-20x2 10ft
Crossbow, light +8 1d8 19-20x2 80ft
Languages: Common, Goblin, Terran
Abilities:
Bonus Feat (Gained when he was human)
Bonus skill points (Lost after level 6 because of a temporal reincarnation)
Immunity to sleep
+2 racial saving throw bonus against enchantment spells or effects
Lowlight Vision
Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
+2 racial bonus on Listen, Search, and Spot
Turn Undead (3/day) (+2 to turn check, 2d6+10 damage, turn as a level 9th cleric).
Feat of Strenght (1/day)
Feats:
Power Attack
Cleave
Improved Turning
Mercyful Spell
Toughness
Skill Points: 21 Max Ranks: 12/6
[8* + 2* + 2* + 2* + 2* + 2* + 1' + 1' + 1']
*Human bonus skill included. Int was 9.
'Wood elves penalty to Int included, so Int 7.
Skills Ranks Mod Misc Total
Craft (Armorsmith) 5 -2 +4 +7
Heal 7 +4 +11
Listen 0 +4 +2 +6
Knowledge (Religion) 5 -2 +3
Search 0 -2 +2 +0
Speak Language 2.0
Spot 0 +4 +2 +6
Domains:
Artifice: +4 to Craft Skills, +1 level to creation spells
Strength: Feat of Strenght (+9 strenght for 1 round, 1/day)
Spontaneously casts cure spells
Spells:
spells (6/5+1/5+1/4+1/3+1/1+1)
0: Create Water, Detect Magic(x2), Guidance(x2), Read Magic
1: Bless, Command, Divine Favor, Doom, Shield of Faith, Animate Rope(D),
2: Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Hammer, Bull's Strength(D)
3: Magic Circle, Dispel Magic, Prayer, Protection from Energy, Magic Vestment(D)
4: Divine Power, Greater Magic Weapon, Neutralize Poison, Spell Immunity(D)
5: Flame Strike, Righteous Might(D)
Equipment: Quantity Cost Weight
Full Plate Mail +2 1 50.0lb Bought (The Crux of the Matter)
Heavy Steel Shield +1 1 15.0lb Bought (The Crux of the Matter)
Morning Star +1 1 6.0lb Bought (The Crux of the Matter)
Dagger 1 1.0lb
Crossbow, Light 1 4.0lb
Bolt 20 2.0lb
Ring of Protection +1 1 - lb Bought (The Crux of the Matter)
Cloak of Resistance +1 1 - lb Bought (The Crux of the Matter)
Bracer of Health +2 1 - lb Bought (The Crux of the Matter)
Necklace 1 - lb Loot of The Crux of the Matter
(+1 Natural Armor, +2 Wisdom and Charisma)
Backpack 1 2.0lb
Rope, silk (50ft) 1 5.0lb
Potion of CLW 1 - lb
Wand of Cure Light Wounds(14 charges) 1 - lb
Wand of Cure Light Wounds(50 charges) 1 - lb Bought (The Crux of the Matter)
Pouch, belt 1 0.5lb
Scroll Case 1 0.5lb
Scroll of Remove Fear 2 - lb
Scroll of Remove Paralysis 1 - lb
Scroll of Neutralize Poison 1 - lb
Total Weight:86.0lb Money: 1345gp 1sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Light horse (Named: Zephyr) 1 N/A
Riding Saddle 1 25.0 (on horse)
Bit and Bridle 1 1.0 (on horse)
Saddlebag 1 8.0 (on horse)
Horse's Equipement Weight: 34.0 lb
Hogarth Weight: 115.0 lb
Hogarth's Equipement Weight: 86.0 lb
Poney's Total Weight: 235.5 lb (Medium Load)
Age: 15 (Aged 4 years because of some Temporal Distortion, but returned to 15 years old because of the Deck of Many Thing.)
Height: 4' 10" (Previously 5' 5" when he was human)
Weight: 115 lbs (Previously 200 lb when he was human)
Eyes: Green (Previously brown when he was human)
Hair: Long straigth black (Previously black, thick curls when he was human)
Skin: Pinish white. (Previously light brown when he was human)
Appearance: (Previously Hairy, short and very broad. Barrel chested when he was human) Experience:
The Crux of Matter 600, 1050, 1250, 536, 3, 571, 714, 94, 225, 10275, 6400
Peregrinations of the Shard: 4450, 3000 Background: Hogarth was raised on the island called Centrum. He has been part of a isolated culture which worships Gundar. The care for an ancient temple created eons ago. The island has an active volcano, and is considered a power source for Gundar’s worshipers. There used to be many pilgrams in ages past. About 100 years ago, a young wandering dragon decided to make Centrum her home. She was not hostile towards the cult, and they lived in peace for many years, even helping each other on occasion. Relations soured as she brought a clan of goblins to the island to serve her. These goblins became pirates, bandits and raiders and grew in number under her direction. In time the dragon grew to despise the cult, as she grew and became obsessed with her own power. This did not please Gundar, who took a personal interest in his temple.
This past year, the dragon managed to mate and lay eggs. The eggs made her paranoid, and she sent her goblins to make war on the colony. Recently these goblins have destroyed the temple. Hogarth escaped, but is not aware of any other survivors. He knows now, from an ancient prophesy, that when the temple was profaned, Gundar would invoke the volcano to destroy its attackers. He knows the island will soon be inundated with lava.
Hogarth has learned to speak Goblin. Over the past century, the colony has had virtually no contact with the outside world. They speak only Terran amongst themselves.
After being saved by Rinaldo and his friends, he has been impress by the merchant courage and touch by his devotion to his friends. For these reasons, and also because his home island have been detroyed, and he doesn't know what await him on the other side of teh water, he has decided to follow the merchant in his adventures.
__________________ Living ENWorld di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus "Experience is that great thing that allow you to see a mistake when you do it again."
Last edited by Velmont; 18th June 2009 at 09:09 PM..
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