The core rules feature the
halberd as a multipurpose polearm without reach. Here are three similar weapons to place alongside it.
Martial Weapons Two-Handed Melee Weapons Code:
Cost Dmg (S) Dmg (M) Critical Weight Type
Bec de Corbin 40 gp 1d8 1d10 x3 12 lb. Bludgeoning or
Piercing or
Slashing
Earspoon 25 gp 1d8 1d10 x3 10 lb. Piercing or
Slashing
Lucern Hammer 12 gp 1d8 1d10 x3 12 lb. Bludgeoning or
Piercing
Bec de Corbin: The bec de corbin is a polearm often used by knights on foot. It features a beaked head, opposed by a hammer, with a short bladelike spike set on top of the pole. You can use a bec de corbin to make trip attacks. If you are tripped during your own trip attempt, you can drop the bec de corbin to avoid being tripped.
Earspoon: This obscure polearm features a spearhead, with two curved spikes set on either side. If you use a ready action to set an earspoon against a charge, you deal double damage on a successful hit against a charging character. With an earspoon, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Lucern hammer: This is a hammerhead, topped with a spike and mounted upon a long pole. A hook is set opposite the hammer. If you use a ready action to set a lucern hammer against a charge, you deal double damage on a successful hit against a charging character. You can use a lucern hammer to make trip attacks. If you are tripped during your own trip attempt, you can drop the lucern hammer to avoid being tripped.