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Old 24th April 2004, 06:34 PM   #56 (permalink)
gravyboat
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Join Date: Aug 2003
Location: Southern California
Posts: 63
gravyboat Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by frugal
So far I have tried:

what I am looking for are the following features:
  • Ability to import data from HTML files and keep the formatting (this includes stylesheets
  • Ability to create a new html node from a stylesheet and template
  • Ability to search over all of the nodes.
  • Ability to link to nodes
  • Ability to dump the whole lot as a set of HTML pages (including stylesheets and links)
  • Abiltiy to move information around between nodes and not loose information (i.e. move the Bless spell from the SpellsA-B node into it's own node easily and retain formatting).
  • Abiltiy to drag and drop selected text into a new node
  • And most importantly: Auto hyper linking. I want any occurance of the word "bless" to be linked to the node "bless".
These are all items I would really like in a good adventure organizer program. The ability to set up auto-hyperlinking would be a lifesaver. It would be great to do a one time set-up for each NPC's name and thereafter everytime you type that name, you would get a link to the NPC's statblock and writeup. The HTML nodes would be great also, as I would like to create image maps within my actual adventure maps so that when you click on a hot spot it would take you right to the node where that locations write-up, encounter, etc. is located.

I like the idea of a non-proprietary format, so that all rtf or html files within the program could be reused in separate programs. Although I believe a good adventure organizer program would need to include its own rtf and html editor as well as the integrated browser for viewing the html nodes. And above all, a simple, fast, and clean intuitive interface is a must.

I've got a stack of books at home on windows forms and gui programing in C#, and its been burning at me to attempt to write such a program. But I really lack the time right now for such an undertaking as I've got a thesis in math to research. Too bad they don't offer degrees in D&D
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