Code:
Name: Marl Oconna
Class: Rogue
Race: Halfling
Size: Small
Gender: Male
Alignment: N
Deity: Uncertain
Str: 12 +1 ( 6p.) Level: 1 XP: 0
Dex: 16 +3 ( 6p.) BAB: +0 HP: 8 (1d6+2)
Con: 14 +2 ( 6p.) Grapple: -4 Dmg Red: -
Int: 14 +2 ( 6p.) Speed: 20' Spell Res: -
Wis: 12 +1 ( 4p.) Init: +3 Spell Save: -
Cha: 10 +0 ( 2p.) ACP: -? Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +2 +3 +1 16
Touch: 14 Flatfooted: 13
Base Mod Misc Total
Fort: 0 +2 +1 +3
Ref: 2 +3 +1 +6
Will: 0 +1 +1 +2 (Extra +2 morale bonus vs fear)
Weapon Attack Damage Critical
Short sword +2 1d4+1 19-20
Dart +5 1d3+1 20
Heavy Crossbow +4 1d8+0 19-20
Languages: Common, Halfling, Dwarven, Gnome
Abilities: Sneak Attack +1d6, Trapfinding, Halfling racial traits:
- Small: +1 size bonus to AC and to hit, +4 to Hide
- +2 Climb, Jump, Move Silently, Listen
- +1 to saving throws
- +2 morale save vs fear
- +1 to hit with thrown weapons and slings
Feats: Two Weapon Fighting
Skill Points: 40 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Gather Info 4 +0 +4
Knowledge: Local 4 +2 +6
Bluff 4 +0 +4
Sense Motive 4 +1 +5
Move Silently 4 +3 +2 +9
Hide 4 +3 +4 +11
Tumble 4 +3 +7
Listen 3 +1 +2 +6
Spot 3 +1 +4
Search 3 +2 +5
Sleight of Hand 1 +3 +4
Open Locks 1 +3 +4
Disable Device 1 +2 +3
Equipment: Cost Weight
2 short swords 20gp 2lb
8 darts (in quiver) 4gp 2lb
Heavy crossbow 50gp 4lb
10 bolts 1gp -
Leather armor 10gp 7.5lb
Explorer's outfit - -
Caltrops 1gp 2lb
Belt pouch 1gp 0.25lb
Thieves' tools 30gp 1lb
Smokestick 20gp 0.5lb
Backpack 2gp 0.5lb
Candle - -
Flint and steel 1gp -
Sunrod 2gp 1lb
Alchemist's Fire 20gp 1lb
Waterskin 1gp 1lb
Total Weight: 23lb Money: 37gp 0sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 32 64 97 195 487
Age: 28
Height: 3'2"
Weight: 36lb
Eyes: Blue
Hair: Black
Skin: Tanned
Appearance: Marl is a muscular young halfling whose face sports a perpetual frown. This
accentuates an old scar leading away from his eye, down his right cheek. His black hair is
of average length, parted to one side, but sometimes it falls in his face. He is usually
dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two
shortswords at his sides.
Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy,
sarcastic, or both.
Background: Marl is not a happy man.
Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a
son, aged 8, and they were quite happy together. But as Rostin and his small family travelled,
luck was not with them. They found it harder to get good engagements, until finally they arrived
in Ignussus.
By Ignussus their money had really run out; they no longer had enough money to leave. There were
few opportunities for them to perform, because at that time many of the bars would only hire
guild-approved entertainers.
And then Rostin was run over by a mining cart.
Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts
of menial work to raise him and she succeeded in that, but she died about seven years ago of a
long illness.
Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after
a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble
while walking the beat at night, elementary lockpicking and similar skills.
While Marl was drinking one night, he was approached by a human offering him a job at the mine. It
wasn't a job that would require him to hurt anyone... they just wanted someone to make sure
that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl
decided, and signed on.
The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job
pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like
Ignussus much either. His one dream is for an opportunity that will make him rich, let him
thumb his nose at the Guild - or do it some damage - and leave the city,
never to return.