Code:
Name: Scun
Class: Cleric 4 / Barbarian 1
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Mongrel
Str: 18 +4 (10p) Level: 5 XP: 11561
Dex: 14 +2 (6p) BAB: +4 HP: 40 ([8+1]+[9+1]+[6+1]+[6+1]+[6+1])
Con: 12 +1 (4p) Grapple: +8 Dmg Red: -/-
Int: 10 +0 (4p) Speed: 30' or 40' without coin weight Spell Res: --
Wis: 15 +2 (6p) Init: +2 Spell Save: +2
Cha: 6 -2 (0p) ACP: -6 (heavy load) or -2 without coin weight
4th level stat increase: Wisdom
Base Armor Shld Dex Size Nat Misc Total
Armor:mithral chain shirt +1 10 +5 +2 +2 +0 +0 +0 19 (or 17 without shield)
Touch: 12
Flatfooted: 17
Base Mod Misc Total
Fort: 6 +1 +7
Ref: 1 +2 +3
Will: 4 +2 +6
Weapon Attack Damage Critical
MW Greatsword +9 2d6+6 19-20x2
Shortspear +8 1d6+4 x2
Thrown Shortspear +6 1d6+4 x2 range 20
Sickle +8 1d6+4 x2
Languages: Common, Orc
Abilities:
Half-Orc: Darkvision 60'
Cleric: Turn Undead 1/day -2 to turn, 2d6+2 damage
Travel Domain:
For a total time per day of 1 round per cleric level you possess, you
can act normally
regardless of magical effects that impede movement as if you were
affected by the
spell freedom of movement. This effect occurs automatically as soon as
it applies,
lasts until it runs out or is no longer needed, and can operate multiple
times per day
(up to the total daily limit of rounds). This granted power is a
supernatural ability.
Add Survival to your list of cleric class skills.
Luck Domain:
You gain the power of good fortune, which is usable once per day. This
extraordinary
ability allows you to reroll one roll that you have just made before the
DM declares
whether the roll results in success or failure. You must take the result
of the reroll,
even if it’s worse than the original roll.
Spells per day:
Level 0: 5
Level 1: 3 + 1 bonus + 1 domain
Level 2: 2 + 1 bonus + 1 domain
Caster Level: 4
Barbarian: Fast Movement, Rage 1/day (6 rounds)
Feats: Endurance, Diehard
Skill Points: 18 Max Ranks: 8/4
Skills Ranks Mod Misc Total
Concentration 8+1 +9
Listen 3 +2 +5
Knowledge (Religion) 2 +0 +2
Survival 5 +2 +7
Equipment: Cost Weight
Mithril Chain Shirt +1 10 lb
MW Greatsword 8 lb
Chain Mail 150 gp 40 lb
Heavy Wooden Shield 7 gp 10 lb
Shortspear 1 gp 3 lb
Sickle 6 gp 2 lb
Signal Whistle 8 sp 0 lb
Wooden Holy Symbol 1 gp 0 lb
Spell Component Pouch 5 gp 2 lb
Backpack 2 gp 2 lb
Traveler's Outfit
Bedroll 1 sp 5 lb
Winter Blanket 5 sp 3 lb
Fishing Net 4 gp 5 lb
Trail Rations, 4 days remaining 4 lb
Waterskin 1 gp 4 lb
Wand of Cure Light Wounds (50) 750gp
Magic Ring from Dragon
Equipment Weight: 98 lb
Money: 124 pp 6676 gp 8 sp 10 cp Money Weight120 lbs
Lgt Med Hvy Lift Push
Max Weight: 100 200 300 600 1500
Age: 22
Height: 5'4"
Weight: 195 lb
Eyes: Yellow
Hair: Black
Skin: Mottled Green
Appearance: Scun has obvious Orc heritage, his mottled green skin
and yellow eyes make that abundantly clear to anyone who gazes upon him.
He is short and stout, but has very conspicuous muscles. Along with his
Mithral Chain Shirt which he seems to wear constantly, he has a large
backpack that bulges with unknown items. You see a whistle around his
neck on a string, along with another necklace of twine that hangs
underneath his armor. Most of his belongings seem to be well used and
somewhat old, and tend not to match with each other.
Background: Scun, as with so many other Half-Orcs, was the
product of an Orc raid on a Human village. His raped mother was a kind
soul, and kept him safe for the first few years of his life. As he grew
faster than the other children and was much stronger, she feared for
their safety in turn. She sent him to help her brother on his farm. The
brother used him for labor and made him eat and sleep with the dogs.
Scun ran away and traveled the roads, here he found out about Mongrel
from a wandering old man, who shared what he had in Scun's time of need.
Scun travelled with the man for a few years, helping him where he could
and learning of the world. When the old man died, Scun wandered
aimlessly for a time, but then found his own purpose in life and became
an adventurer.
Experience Tracking: The Island of Varras'zul
Immortality Awakens
Treasure Tracking: The Island of Varras'zul
Immortality Awakens
Purchases:
Wand of Cure Light Wounds - full from Thurgan
current hp: 40/40
Spells Prepared:
0: Detect Magic, Detect Poison, Create Water, Create Water, Create Water
1: Magic Weapon, Shield of Faith, Comprehend Languages, Hide from Undead | Domain: Longstrider
2: Calm Emotions, Bull's Strength, Silence | Domain: Aid