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Old 6th July 2004, 03:08 AM   #121 (permalink)
Brain
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Scun

Code:
Name: Scun
Class: Cleric 4 / Barbarian 1
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Mongrel

Str: 18 +4 (10p) Level: 5 XP: 11561
Dex: 14 +2 (6p) BAB: +4 HP: 40 ([8+1]+[9+1]+[6+1]+[6+1]+[6+1])
Con: 12 +1 (4p) Grapple: +8 Dmg Red: -/-
Int: 10 +0 (4p) Speed: 30' or 40' without coin weight Spell Res: --
Wis: 15 +2 (6p) Init: +2 Spell Save: +2
Cha: 6 -2 (0p) ACP: -6 (heavy load) or -2 without coin weight

4th level stat increase: Wisdom

 Base Armor Shld Dex Size Nat Misc Total
Armor:mithral chain shirt +1 10 +5 +2 +2 +0 +0 +0 19 (or 17 without shield)
Touch: 12
Flatfooted: 17

 Base Mod Misc Total
Fort: 6 +1 +7
Ref: 1 +2 +3
Will: 4 +2 +6

Weapon Attack Damage Critical
MW Greatsword +9 2d6+6 19-20x2
Shortspear +8 1d6+4 x2
Thrown Shortspear +6 1d6+4 x2 range 20
Sickle +8 1d6+4 x2

Languages: Common, Orc

Abilities:

Half-Orc: Darkvision 60'

Cleric: Turn Undead 1/day -2 to turn, 2d6+2 damage

Travel Domain: 
For a total time per day of 1 round per cleric level you possess, you 
can act normally
regardless of magical effects that impede movement as if you were 
affected by the
spell freedom of movement. This effect occurs automatically as soon as 
it applies,
lasts until it runs out or is no longer needed, and can operate multiple 
times per day
(up to the total daily limit of rounds). This granted power is a 
supernatural ability.
Add Survival to your list of cleric class skills.

Luck Domain: 
You gain the power of good fortune, which is usable once per day. This 
extraordinary
ability allows you to reroll one roll that you have just made before the 
DM declares
whether the roll results in success or failure. You must take the result 
of the reroll,
even if it’s worse than the original roll.

Spells per day:
Level 0: 5
Level 1: 3 + 1 bonus + 1 domain
Level 2: 2 + 1 bonus + 1 domain

Caster Level: 4

Barbarian: Fast Movement, Rage 1/day (6 rounds)

Feats: Endurance, Diehard

Skill Points: 18 Max Ranks: 8/4
Skills Ranks Mod Misc Total
Concentration 8+1 +9
Listen 3 +2 +5
Knowledge (Religion) 2 +0 +2
Survival 5 +2 +7

Equipment: Cost Weight
Mithril Chain Shirt +1 10 lb
MW Greatsword 8 lb
Chain Mail 150 gp 40 lb
Heavy Wooden Shield 7 gp 10 lb
Shortspear 1 gp 3 lb
Sickle 6 gp 2 lb
Signal Whistle 8 sp 0 lb
Wooden Holy Symbol 1 gp 0 lb
Spell Component Pouch 5 gp 2 lb
Backpack 2 gp 2 lb
Traveler's Outfit
Bedroll 1 sp 5 lb
Winter Blanket 5 sp 3 lb
Fishing Net 4 gp 5 lb
Trail Rations, 4 days remaining 4 lb
Waterskin 1 gp 4 lb
Wand of Cure Light Wounds (50) 750gp
Magic Ring from Dragon

Equipment Weight: 98 lb 
Money: 124 pp 6676 gp 8 sp 10 cp  Money Weight120 lbs

 Lgt Med Hvy Lift Push
Max Weight: 100 200 300 600 1500

Age: 22
Height: 5'4"
Weight: 195 lb
Eyes: Yellow
Hair: Black
Skin: Mottled Green
Appearance: Scun has obvious Orc heritage, his mottled green skin
and yellow eyes make that abundantly clear to anyone who gazes upon him.
He is short and stout, but has very conspicuous muscles. Along with his
Mithral Chain Shirt which he seems to wear constantly, he has a large
backpack that bulges with unknown items. You see a whistle around his
neck on a string, along with another necklace of twine that hangs
underneath his armor. Most of his belongings seem to be well used and
somewhat old, and tend not to match with each other.

Background: Scun, as with so many other Half-Orcs, was the
product of an Orc raid on a Human village. His raped mother was a kind
soul, and kept him safe for the first few years of his life. As he grew
faster than the other children and was much stronger, she feared for
their safety in turn. She sent him to help her brother on his farm. The
brother used him for labor and made him eat and sleep with the dogs.
Scun ran away and traveled the roads, here he found out about Mongrel
from a wandering old man, who shared what he had in Scun's time of need.
Scun travelled with the man for a few years, helping him where he could
and learning of the world. When the old man died, Scun wandered
aimlessly for a time, but then found his own purpose in life and became
an adventurer.

Experience Tracking:
The Island of Varras'zul
Spoiler:
  • 150 XP from Snake
  • 100 XP from Spider Swarm
  • 50 XP from Quicksand
  • 200 XP from Water elementals
  • 150 XP from Golgol, the earth Mephit
  • 150 XP from Xorn
  • 200 XP from Centipedes
  • 100 XP from Caged Remnant
  • 150 XP from bypassing the Trap
  • 150 XP from escaping the Centipede Swarm
  • 200 XP from the Guardian (Spider)
  • 1100 XP from time spent on adventure
  • 100 XP from ad hoc reward
total=2800


Immortality Awakens
Spoiler:

675 from 1st encounter (Hobgoblins, Grey Renders, Orcs)
100 from monthly xp (was level 2 at the time)
900 from 2nd encounter with Hobgoblins
1870 from mid-adventure update - after rescuing Sykhia
300 from worm encounter
800 from roleplay encounter with nomads
150+800 time xp
533 from sand tortoise encounter
200 from crystal ambush
833 from temple stuff
1600 time xp
total =


Treasure Tracking:
The Island of Varras'zul
Spoiler:
  • 50 GP from Reward for completion
  • 1943 GP and 2 SP from ending treasure split
total=1993 GP and 2 SP


Immortality Awakens
Spoiler:

Magic Ring from Dragon (unidentified)
Mithral Chain Shirt +1 from dead party member
MW Greatsword from dead party member
6666 gp
total =


Purchases:
Wand of Cure Light Wounds - full from Thurgan

current hp: 40/40
Spells Prepared:
0: Detect Magic, Detect Poison, Create Water, Create Water, Create Water
1: Magic Weapon, Shield of Faith, Comprehend Languages, Hide from Undead | Domain: Longstrider
2: Calm Emotions, Bull's Strength, Silence | Domain: Aid

Last edited by Brain; 26th September 2008 at 05:47 PM.. Reason: fixes for approval
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