Posting a link to what the final "Campaign Export" looks like within Campaign Suite Extended - this includes a 10 room dungeon and 5 overland encounters.
You should note that these aren't blocks of text formatted together, but all the numbers and variables - from the statblocks for characters and creatures to the treasures - all have their own editors and generators.
Notes are all 'tree-able', and you can select if a note is open content, boxed text, shaded, etc (without any messy code editting.. just a check box for each).
http://twinrose.net/previews/Example%20Campaign.HTML
Here's what it looks like in the campaign editor:
(Note the notes inserted inside other notes on the tree)
http://twinrose.net/images/ScreenSho...itTreasure.jpg
Here's the creature editor, for helping make the statblocks in the dungeon:
http://twinrose.net/images/ScreenSho...tureEditor.jpg