Go Back   EN World D&D / RPG News

View Single Post
Old 6th July 2005, 04:15 PM   #1 (permalink)
buzz
Registered User
 
buzz's Avatar
 
Join Date: Aug 2002
Location: Aurora, IL
Posts: 5,886
buzz Goblin Sharpshooter (Lvl 2)
Send a message via AIM to buzz
Interesting Ryan Dancey comment on "lite" RPGs

From Mike Mearls' blog:

Quote:
Originally Posted by Ryan Dancey
I observed (2-way mirror) several groups who were given "rules lite" RPG systems as a part of an effort to understand how they were used and if the "liteness" was actually delivering any utility value. Using a stopwatch, we found that consistently zero time was saved in character creation, or adjudicating disputes. In fact, in some games, disputes lasted substantially longer because the GM could not just point to a written rule in a book and call the argument closed.

My opinion is that most people think "rules lite" games are simpler and better because they desperately want them to be, not because they are.
__________________
If knowledge of a game's plot would spoil its experience, it isn't a game.
...
A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls

Burning Wheel rewards playing.
—Blackberry
buzz is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 08:21 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.