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Old 6th July 2005, 04:39 PM   #5 (permalink)
SWBaxter
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Join Date: Jan 2005
Location: Vancouver, BC, Canada
Posts: 604
SWBaxter Goblin Sharpshooter (Lvl 2)
Doesn't sound like a particularly well-controlled experiment. Length of time to create characters or resolve disputes is almost entirely a function of familiarity with a given ruleset, and similar rulesets. The difference between rules-light and rules-heavy games in that respect is how long it takes to become familiar with them. It doesn't sound like Dancey has observed enough gaming groups to control for the various permutations and produce useful data.
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