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Originally Posted by Jyrdan Fairblade If tested for combat and action-resolution, I think rules-lite systems would show their advantages. In my experiences of playing C&C or even OD&D verus 3e (or if you want to get really ornate, Traveller: TNE spaceship combat  ), combat is about twice as fast (and twice as fun, but that's subjective) in the rules-lite systems. |
I can definitely see how combat would be faster. Less rules = Less options in combat.
But the quoted statement mentioned only character creation and argument resolution. If there are no clearly defined rules, then it's really all a matter of personal preference. Player A could say "Well, my last DM would let me do this." And the GM would say "But that's not how I do it in my game." I can see that leading to a lot of arguments because a rule is not truly defined. I would think it would take work on the parts of both the players and the GM to decide what they can and cannot do. To me, that sounds like just as much work as trying to learn a "rules heavy" system.