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Originally Posted by Kerrick Might be interesting. I converted the 2E module Maze of Madness (for 15th+ levels) to 3.5; I just haven't figured out how to upload it to the downloads page for general use. I've read H4, though... it would be a blast to play in 3.5. Question, though: which version of the demon lords do you intend to use? The ones in the BoVD were sadly underpowered, IMO - if you're going to make this a challenge for 100th level PCs, I'd suggest using the ones at Dicefreaks (though I'm not sure if they've done demon lords or not). |
Some of the tricks and traps, mid to high level PCs could take on in that module no problem, if they had half a brain, but seeing as it should be a 100+ module and seeing as you most likely are only going to play through it once and then discard the character, might as well go for broke and use the dice freaks version.
I suggest using the most ridiculously powerful versions of every creature involved and then add in some extra fun, like maraliths with 20 or so blackguard levels as an example. They didn't have prestige classes when they made this module before, not did they have meta-magic feats, so we would have to take that into account.
I think it would be kind of a fun challenge.
Here is the text file of the module. What part would you suggest we tackle first? The module is broken up into 5 sections and then of course we would have to pimp out the 100th level PCs. Might be kinda fun to start there so we have an idea of the kind of power we are dealing with when we translate the rest.