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Old 10th May 2006, 07:21 AM   #12 (permalink)
Endovior
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Join Date: Jun 2005
Location: Sacramento, CA
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Endovior Goblin Sharpshooter (Lvl 2)
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I've been doing much the same thing. I've got all of the IC (in VERY ROUGH format) and could have gotten the characters (but for the fact that you already have them). That being said, since you seem to be missing him, here's Cursed:

Name Cursed Darkmantle
Class and Level Sorceror 1
Race Illonis MR 62
Alignment: Neutral (Alignments are primal forces, not moralities)
Deity: LLira
Sex: Male
Height: 6'9"
Weight: 132lbs
Experience:

Hair: Long and silver
Skin: Pale grey with dark purple mottled, raised sworls that ring his arms, legs and torso
Eyes: Deep Purple (none)
Age: 102
Size: Medium

(48 points)
Str: 8 (-1) - 2 points
Dex: 18 (+4) - 10 points
Con: 16 (+3) - 10 points
Int: 11 (+0) - 3 points
Wis: 10 (+0) - 2 points
Cha: 19 (+4) - 13 points
Racial Bonus: +2 Dex, +2 Cha, -2 Str

Racial Abilities
Echosense - works like blindsight
Two Weapon Fighting
+2 Racial bonus on Perform checks
Speak language: 1 Speak Language skill
Level Equiv - +1

Class Abilities
Sorceror
Summon Familiar
Prof simple weapons, no armour or shields
Spells

House Rules
-Increase HD to d6
-Gain 1 free metamagic level they can use per day per sorcerer level
-Familiar requires a feat or spell or reducing class HD to d4
-Healing spells are on sorcerer spell lists at one level higher than worst of cleric, druid, or bard get them.
-Sorcerers add arcane cure minor wounds to their 1st level spell list doing 1 hp/level healing, max 5.

Hit Dice: d6
HP: 9
AC: 15 (+0 armour; +0 shield; +4 Dex; Base Ref*; +1 Dodge) 15 Touch – , 11 Flat-footed
ACP: 0
Init: +4 (+4 Dex)
Speed: 30ft
* House rule

Saves:
Fortitude +3 [+0 base, +3 Con]
Reflex +4 [+0 base, +4 Dex] Base adds to AC
Will +2 [+2 base, +0 Wis]

BAB/Grapple: +0/-1
Melee Atk: -1 Spear (d8-1; x3) (Piercing)
Ranged Atk: +4 Spear (d8-1; x3; 20') (Piercing)
Ranged Atk: +4 Light Crossbow (d8; x3; 80') (Piercing)

Class Skills: 2+ 0 (Int) x4 = 8 (all class skills)

-1 Appraise (0 ranks; -1 Int)
4 Balance (0 ranks; +4 Dex)
4 Bluff (0 ranks; +4 Cha)
-1 Climb (0 ranks; -1 Str)
3 Concentration (3 ranks; +0 Int)
0 Craft (0 ranks; +0 Int)
4 Diplomacy (0 ranks; +4 Cha)
0 Disable Device (0 ranks; +0 Int)
4 Disguise (0 ranks; +4 Cha)
4 Escape Artist (0 ranks; +4 Dex)
0 Forgery (0 ranks; +0 Int)
4 Gather Information (0 ranks; +4 Cha)
4 Hide (0 ranks; +4 Dex)
4 Intimidate (0 ranks; +4 Cha)
-1 Jump (0 ranks; -1 Str)
2 Knowledge (Arcana) (2 ranks; +0 Int)
0 Listen (0 ranks; +0 Wis)
4 Move Silently (0 ranks; +4 Dex)
4 Open Lock (0 ranks; +4 Dex)
6 Perform (0 ranks; +4 Cha; +2 Racial)
0 Profession (0 ranks; +0 Wis)
0 Search (0 ranks; +0 Wis)
0 Sense Motive (0 ranks; +0 Wis)
5 Sleight of Hand (1 ranks; +4 Dex)
1 Speak Language (0 ranks, +0 Int; +1 Racial)
1 Spellcraft (1 ranks; 0 Int)
0 Spot (0 ranks; +0 Wis)
-1 Swim (0 ranks; -1 Str)
5 Tumble (1 ranks; +4 Dex)
4 Use Magic Device (0 ranks; +4 Cha)
4 Use Rope (0 ranks; +4 Dex)

Feats: (1)
Dodge
Two Weapon Fighting - Racial

Languages: Common; Dover

Equipment
carrying capacity: 26/53/80

Wearing or carrying at hand
Outfit 2gp (1lb)
Cloak 1gp (3lb)
Spear 2gp (6lb)
Bolts x 20 2gp (2lb)
Light Crossbow 35gp (4lb)

In or on containers

Water Skin 1gp (4 lb)
Pouch, Belt 1gp (.5 lb)
6 rings 40gp (0lb)

Total weight carried – 20.5 lbs, load. (- ACP)

Money
16 gp - sp - cp

~~~~~
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