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Old 20th May 2006, 04:12 AM   #3 (permalink)
Dog Moon
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Dog Moon Goblin Sharpshooter (Lvl 2)
Rokaat

Rokaat
Kobold Lizard (monitor) Half-Dragon (red) Druid 5(CR: 10)
Medium Dragon
HD:
4d10+5d8+54 ; hp 117
Init +2
Spd: 30 ft., swim 30ft.
AC: 19 (+2 dex, +7 nat), touch 12, flat-footed 17

BA/Grapple: +7/+15
Attack: 2 claws +15 melee (1d4+8) and bite +10 melee (1d6+4)
S/R: 5ft/5ft
SA: Breath (DC 17)
SQ: Low-light vision, Darkvision 60ft, light sensitivity, Immune to fire, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day)

AL TN
Fort 13, Ref 6, Will 10
Str 26, Dex 15, Con 20, Int 12, Wis 15, Cha 10

Skills: Climb +11, Handle Animal +5, Heal +7, Hide +5, Knowledge (Nature) +8, Listen +5, Move Silently +5, Spellcraft +6, Spot +8, Survival +9, Swim +11
Languages: Draconic, Common, Druidic

Feats: Power Attack, Improved Toughness, Track, Lightning Reflexes

Breath: 30-foot cone, 6d8 fire damage.

Spells: 4/3/1 (DC 12+spell level)
1st- Cure Light wounds (x2), Longstride, Speak with animals
2nd- Barkskin, Bull's Strength, Bear's Endurance
3rd- Magic Fang (Greater)

Equipment 14,235
Bag of Tricks (Rust) 3,000gp.
Ring of Sustenance 2,500gp.
Rod of Extension, Minor 3,000gp.
Wand of Summon Monster I (25 charges) 375gp
Potion of Cure Moderate 300gp
Potion of Fly 750gp
Armbands of Might 4,100gp
Gold statue of Kobold wielding a spear in a threatening manner (210gp)

Armbands of Might (Complete Adventurer)
These bronze armbands grant their wearer a +2 bonus on Strength checks and Strength-based skill checks. If the wearer has the Power Attack feat, he gains a +2 bonus on melee damage rolls on any attack on which he uses the Power Attack feat and takes a penalty of at least -2 on his attack roll. Armbands occupy the same space on the body as a pair of bracers or bracelets.
Faint transmutation; CL 3rd; Craft Wondrous Item, bull's strength; Price: 4,100gp.

Description
You see before you a lizard-like creature as if someone had chopped a Kobold in half, put it where the head of a lizard should be, and colored it a blood red color. It is quite strong for being part Kobold and it flexes before you, though it almost seems more entranced by its muscles than you are.

Background
Rokaat was a druid who lived underground. He liked the underground nature, the mushrooms, the fungus, and, especially, the lack of light. These likes of Rokaat eventually led him down the path of the druid. [I would have liked a more underground version of a druid rather than a foresty one, but I didn't know of any]. In his travels, he came across a den of lizards which had been destroyed by a passing group of Orcs. Rokaat killed the pesky orcs, but he was only able to save a single Lizard, whom he named Lizzy (Lizzy struck him as a good name for it).

Lizzy became a good friend to Rokaat. They lived together, ate together, and traveled together. They relied on each other and life was good. However, all things must come to an end and everything changed for Rokaat and Lizzy when they came across an area in the Underdark which they had not been to before. After exploring for a couple of days, they found nothing. Still, their spirits were high because it wasn't that they were looking for anything.

That night, however, they were attacked. Rokaat was quickly held by a spell. Lizzy tried fighting, but was no match for the Wizard. Rokaat saw Liz fall and thought his faithful companion was dead. Still held, the Wizard knocked Rokaat unconscious.

When he awoke, he found that where his legs and body should be below his waist, he saw the familiar body of his friend Lizzy. As if it wasn't torture enough to see his closest friend perish, the Wizard expiramented long and hard, able to now because of his increased physical stamina and strength. When the Wizard was finally finished, Rokaat was let free, but he was far from everything he recognized. His main goal now is to return home, though a very close second is finding a way to restore his friend back to life. However, he likes the strength this new body has given him and will not save Lizzy if it means losing part of his body. Still, he is loyal to his deceased companion and refuses to gain another companion in place of the lizard.

Tactics
He'll try to use his buff spells before battle if possible. During battle, his tactic is very simple: attack. Frequently, he forgets that he even has a breath weapon. He isn't stupid, however, and if he realizes that simply attacking isn't going to kill his enemy, he will do something else.

Adventure Hooks
1. Hook: PCs are traveling through one village when they hear that a village only a day's travel away [the village of Liverock] is looking for some help to deal some sort of creature harassing them.

Background: Livestock are being killed, one every couple of days. After the third occurance, the villagers send messengers into the surrounding villages to spread the word to increase chances of attracting adventurers. Several days ago, a group of adventurers entered Liverock because the request. They found a creature nearby [Rokaat] and captured him, bringing him into the town's jail, and recieved the reward.

Adventure: The PCs arrive in town to find that everything appears to be fine. The perpetrator has been caught by a slightly more nearby group of adventurers. Annoyed, the PCs rest the night. However, in the morning, there are reports of another cow that was slaughtered in the same fashion. Not only that, but one of the adventurers in the other group is found dead in what appears to be a ritualistic suicide. Rumors arise in the town, even greater than before, and the village leader approaches the PCs. He explains to them that there was once a Witch in the town name Hilda and that she had killed in the same way that the young adventurer was killed in. He asks them for help and will likely tell them the location of Hilda's broken down house nearby,

Options: The PCs decide to investigate the cows. They find that the cows were apparently ripped apart from the inside out.

OR

The PCs decide to investigate Hilda's ramshackled house. There, they find traces of someone's presence because furniture has been moved, but there are no footsteps other than their own. If the PCs enter at night, they encounter the ghost of the female adventurer in the other group [Salvatta]. If they enter during the day, the encounter nothing. Hopefully, at some time, it will be set up so that the PCs either enter the house and night and see the ghost, or they witness the ghost rise up from Savatta during her sleep.

Ending the Adventure: The PCs may defeat the Ghost, but she will never be satisfied until this village has been destroyed. If the PCs kill Savatta here, they will have just brought doom upon this town because she will kill everyone until no one is left or the PCs find a way to permanently destroy her ghost [a difficult job]. Savatta, however, is completely unaware that she is doing any of this, so killing her may be considered wrong. She will agree to leave if the PCs can convince her that it is in everyone's best interest.

Continuing the Adventure: Unfortunately, just as Savatta was once drawn here, she will always be drawn here. It may not be immediate, but she will return. Eventually, the PCs may hear of this in the future and decide to return to Liverock and end the horrible history. Rokaat, once freed, will also ask the PCs if they've heard of any entrance into the underground. If they are able to tell him of an entrance, he will have their eternal gratitude.


2. Hook: The PCs see smoke in the distance, too much for a simple campfire, and hopefully, they'll go check it out.

Background: Slavers used to frequently exit through a certain entrance into the underground. After several battles, the Elves nearby took control of the area and built up a gate and small fort at the entrance to prevent undesirable traffic through the area. Rokaat found this entrance, but was viewed as a threat by the Elves and attacked. He managed to escape. Several of the Elves chased him into the woods, but he managed to elude them. As the Elves returned to the gate, the found it destroyed. The slavers have been readying an attack and as it happened, attacked when the guard was weakened and found the Elves easy prey.

Adventure: The PCs arrive at the gate shortly after the Elves as they are battling Rokaat.

Options: They help the Elves. The Elves will thank them whether or not Rokaat is killed. Shortly after the battle, either a Tracker of sorts among the PCs or one of the Elves will notice wagon tracks among the debris. The Elves will then ask the PCs's help to hunt down the true perpetrators: the slavers. The slavers are fairly easy to find, though not as easy to fight. If the PCs stop the slavers, they will be rewarded by the Elves for completing the duty they failed.

OR

They help the Elves, in which case the Elves will be defeated and those surviving will be forced to flee. Considering that Rokaat is monster-like and the Elves are Elves, the PCs will probably not go this route. If they do, they will have made enemies of the Elves.

OR

The PCs watch and wait, in which case Rokaat will defend himself and defeat the Elves [not trying to kill them, just make them so they can't fight. He will stop when they fall unconscious]. Once done, he will walk into the underground. If any Elves survive, the PCs will also end up the enemy of the Elves.

Continuing the Adventure: The slavers will determine who killed their own [if one escaped and reported what happened] through magical means if necessary. This group is powerful and the PCs will have just made themselves powerful enemies. This could mean that occasional assassins attempt to end their lives, or that during their adventures, the slavers will make their lives difficult, a mental sort of torture, until they decide to kill the adventurers.

Druid Class: Player's Handbook
Half-Dragon Template: Monster Manual
Kobold: Monster Manual
Monitor Lizard: Monster Manual
Tauric Template: Savage Species
__________________
Quote:
Stupid Firenewt debating Intelligent Ratroo:
Firenewt: cheese no come from cow
Ratroo: Yes, it does
Firenewt: When me eat cow, me no see cheese
Bring back Nightfall
Monsters and Villians To Be Updated Soon!
Darkness has broken the code of silence and will be illuminated.

Last edited by Dog Moon; 31st May 2006 at 03:08 AM..
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