| That is a wonderful bit of work, Melan!
I tend to like less-linear dungeons better than more-linear ones, but the more-linear can work.
(An ironic point is that one of Gygax's favorite modules--The Abduction of Good King Despot--is just about as linear as a dungeon can get.)
If all the dungeons in a campaign are more-linear, that can be bad.
I also think too many dungeons suffer from density. Too much crammed into too little space. Not enough solid rock--just relatively thin walls between rooms. Not enough empty rooms. That can be appropriate from some dungeons, but it seems too common to me. Wish I could write an opus like yours on that subject... |