Go Back   EN World D&D / RPG News

View Single Post
Old 15th July 2006, 02:59 PM   #8 (permalink)
Kid Charlemagne
I am the Very Model of a Modern Moderator
 
Kid Charlemagne's Avatar
 
Join Date: Jan 2002
Location: Chicago Suburbs, IL
Posts: 4,357
Kid Charlemagne Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Kid Charlemagne
Nice. I like the analysis, but in my case, I'd add a caveat - I don't always want my dungeons to be of the large non-linear sort. Oftentimes, that doesn't make a whole lot of sense for the background of the adventure. I tend to add my non-linearity outside of undeground complexes and then build the "dungeon" according to the needs of the denizens, and if non-linearity results from those needs then great. So I wouldn't say that linear design makes a dungeon inherently bad, but rather I'd say that nothing but linear design makes a campaign less than it could be.

I'm not generally a person who is really into big dungeons, although I try to include one or two in every campaign. And when I work on the next ones, I'm going to keep your analysis in mind - especially the insights regarding hidden sub-levels and undiscovered sections being rewards for careful and insightful players.
__________________
"I hurt Firewing." is not something a huge number of people can say. "He dropped a parking garage on me," on the other hand, a lot of people can say. -Kazan, my Champions GM.
Kid Charlemagne is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 04:23 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.