| I don't think that any of the dungeon forms is better than any other, really.
But having the form appropriate for the scenario is the way to do it. If the dungeon in question is just one stop in a larger adventure then perhaps anything but a fairly simple and linear dungeon is wrong and distracting*.
Melan wants old-school exploration dungeons, where a lot of wandering around and finding stuff and secret doors is one of the prime objectives. In that case the dungeon should probably be more complex.
* And perhaps it is just the dungeon in question that is linear, not the whole adventure, if we follow Eric's and PCat's suggestions and use them to discuss the flowchart of the adventure.
__________________ Henrix |