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Join Date: Jan 2002 Location: London, UK
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| Session #2 Monday 17th April, 1690 AD, Port Royal, Jamaica
With the Fortune repaired, and replacements hired on to bring the crew back up to full strength, Captain Scarlet Butler and her comrades head out to the Feisty Parrot on Thames Street for a night on the town. Rob decides that this is the right environment to tell everyone about the map he was given by the dying Captain Matthews. Unfortunately, he does this quite loudly, and is overheard by several dodgy characters. When a “lady of the night” tries to steal the map from the captain, Scarlet tries to trip her, fails and falls over. Before long, a bar room brawl breaks out. Rob escapes via the kitchen door and Area runs out the front door, as a few drunken pirates attack the captain and Merrick. After a few rounds of combat, the crew of the Fortune decide to beat a hasty retreat and find somewhere quieter to have a drink.
At the Fish & Chutney, Captain Scarlet assigns roles & responsibilites to her crew: Area Ketta is appointed quartermaster, Rodriguez the Spanish buccanneer is the bosun, Rob is the lookout, and Merrick True, in the absence of a surgeon to be assistant to, is given the job of surgeon. Peregrine is eager to be the lieutenant, but the Captain does not appear to be ready to give him this responsibility just yet.
With everyone clear on their new roles, the pirates proceed to mingle with the patrons of the tavern, trying to find out what the word on the street is. As well as hearing rumours about Maggie the pickpocket, Madame Journeau and Albert de Montblanc, they learn that Governor Haverford is planning to offer a reward tomorrow morning at the Square at Queen’s Street.
Back on the ship, Scarlet and Merrick search the captain’s cabin, looking for clues. They find out that Captain Matthews sailed on the Black Unicorn with “Saucy” Jack Turnbull, Bill “Clever Dick” Richards and Fernando de Posada.
Tuesday 18th April
The pirates dress up in their finest clothes (especially Peregrine) and head down to the Square to hear the governor’s clerk announce that a reward of 8,000 crowns will be paid to whoever salvages the Scarborough, an English merchantman, with its cargo wholly intact. Captain Scarlet signs the clerk’s ledger last: as well as the captains of the Mercury, the Southampton, and the Hornet, the dastardly Spanish pirate Gaspar Castillogrande has also signed the register.
The crew spend the rest of the day trying to find out what happened to the crew of the Scarborough, who its captain was and so on. Rodriguez doesn’t manage to find out anything useful – he is distracted by a beautiful French whore – but the others learn some useful information.
The Fortune makes ready to set sail in the morning.
__________________ At the Sign of the Green Man Parsantium.com Notes for a New Campaign City, Parsantium Pirates of the Caribbean Story Hour Books used last session Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King. Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure) Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons) |