Quote:
|
Originally Posted by Olgar Shiverstone Just curious, as I'm not a MMORPG player (somehow, the idea of plunking down money for software followed by monthy fees to play when I have limited play time bothers me) -- why is it that DDO seems to be doing so poorly? I'd think with the D&D name, it would have a real shot at success? |
First, the name doesn't have as much value as it used to and the game doesn't adhere to D&D rules and tropes nearly as well as one would have expected. (NWN is what you want for that.) In a marketplace stuffed to the gills with fantasy MMORPGs (all of them inspired by D&D), the name alone isn't enough to stand out.
Secondly, as was said, it's not really friendly to hopping on and off when you have 30 minutes free. (This is also one of the things that has sunk EQ1 and threatened to sink EQ2.) If an MMORPG's biggest advantage over tabletop gaming is that I can log on for 30 minutes and play before work, there needs to be
something meaningful that I can do during that time.
Finally, it doesn't offer anything fundementally different than GuildWars does. And GuildWars, while not a "real" MMORPG due to the way the game architecture works, is free. Paying $15/month for something roughly comparable to a free game isn't going to be a compelling argument to a lot of buyers.