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Originally Posted by Upper_Krust I know. If I was any sort of competent designer I'd have included a way to increase the damage in the Immortals Handbook -Epic Bestiary: Volume One. I'd probably have called it something like Virtual Size Categories and based it on density.  |
Actually, I want to avoid density entirely. I don't like the idea that a denser material is stronger in combat (lead vs. steel), nor the comic-book feel of superheroes and supervillains who weigh tons despite being Medium. I don't want to rely on damage dice, either: a character who can lift the moon should deal many millions of points of damage with any weapon that can withstand the pressure -- and lesser materials should damage at least up to their breaking point.
Str 360 suffices to lift the Moon. Such a character has, under your rules, 17 VSC if Medium. It deals:
1d4+175 with a dagger, or
120d10+175 with an unarmed strike, or
240d10+175 with a bite, or
480d10+350 with a really, really heavy greatsword.
The last of these deals the most damage, maxing out at 5150. But even that isn't much -- not to mention how unlikely it is to roll max on that many dice.
Under my system, no character would ever reasonably be strong enough to lift the moon, because it would take 40 billion Strength. If you were that strong, though, you'd do substantially more than 5000 damage.
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Originally Posted by Upper_Krust It just seems like a lot of trouble to go to when I already have the VSC stuff done and dusted. |
Of course, you don't have to do any work -- I'll just rewrite my private copy of the Bestiary. I just happen not to like your approach to VSC (esp. the comic-y-ness), and coupled with my dislike for the exponential Str tables in base D&D I decided to just fix it.