Re: [Call]
Quote:
|
The creature knows the name, alignment, and patron deity (if any) of the character attempting to call it and may decide to willingly fail its saving throw on that basis.
|
I think that fusing
binding and
ally is a good idea for purposes of this seed, but I'm thinking that arcane casters might want to keep their cards hidden. Perhaps if the caster could voluntarily make this information known, rather than the target automatically apprehending the caller (and his motives). i.e. "you may choose to reveal your name, alignment and/or patron deity to the creature which you are attempting to call. A target creature may decide to willingly fail its saving throw on the basis of this knowledge."
In the
Lost Caverns of Tsojcanth there is a spell called
ensnarement, which lures an extraplanar creature to the prime under false pretenses. It was updated in the Demonomicon article in
Dragon, but the element of duplicity was lost: in the original
ensnarement, the target thought that it was answering a
gate spell from a sympathetic caster. A factor (say at a modest +2) which allowed a caster to make an opposed Bluff check vs the target's Sense Motive might be kind of fun.
The seed looks really good, though.