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Old 13th November 2006, 03:06 PM   #3 (permalink)
Isida Kep'Tukari
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Maraat Jaasakah - Marot "The Deadly"
Male Human Warlock 5/ Enlightened Spirit 1 [Complete Mage pg. 61]
NG Medium human
Init +2; Senses darkvision 30 ft. (including magical darkness); Listen +3 Spot +3
Auras: Aura of Courage (immune to fear, each ally within 10 ft. of him gains +4 moral bonus on saves against fear), Aura of Meance (any hostile creature within 5 ft. radius of Maraat takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits him).
Languages Common, Draconic, Abyssal
AP 8
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AC 18, touch 13, flat-footed 16; +5 armor, +2 Dex, +1 sacred
ACP: -1
hp 34(7 HD); DR 1/cold iron
Immune: Fear
Resist n/a
Fort +6, Ref +5, Will +8; +1 from vest of resistance, +2 to Fort saves from rat familiar
Weaknesses n/a
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Speed 30 ft.
Melee +1 heavy mace +6 (1d8+2/x2) or
Ranged eldritch blast +6 (4d6/x2/60 ft. or 250 ft.)
Atk Options hideous blow, eldritch spear, or spirit blast
Special Actions deceive item, aura of menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you)
Base Atk +4; Grp +5
Combat Gear 5 potions of cure light wounds, 2 MW daggers, +1 death ward chain shirt, +1 heavy mace
Invocations Known (CL 6th, +6 ranged touch, +5 melee touch):
  • Least—eldritch blast (3d6)
  • Least—devil’s sight
  • Least—eldritch spear
  • Least – hideous blow
  • Least—beguiling influence
  • Least – spirit blast [ComMag pg. 61]
Spell-like Abilities (CL 6th):
  • 1/day—disguise self, ghost sound, open/close (Save DC 13/14)
---------------------------------------------------------------------------------------
Abilities Str 12, Dex 14, Con 12, Int 14 Wis 12, Cha 16
SQ detect magic at will, deceive item
Feats Touch of Deception [PGtE], Persuasive, Obtain Familiar [ComArc], Extra Invocation [ComArc]
Skills Bluff +17, Concentration +6, Diplomacy +12, Disguise +11 [additional +2 synergy to remain in character], Intimidate +19, Knowledge (arcana) +4, Knowledge (religion) +10, Knowledge (the planes) +10, Listen +3, Spellcraft +3, Spot +3, Use Magic Device +14
Possessions Death-eater, +1 death ward [ComArc] chain shirt – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs
+1 heavy mace – 2,312gp; 8lbs
Cloak of Charisma +2 – 4,000gp
Vest of resistance – 1,000gp
6 5 potions of cure light wounds – 300gp
2 MW daggers – 604gp; 2lbs
Backpack - 2gp; 2lbs
Silver holy symbol (Silver Flame) – 25gp; 1lb
Courtier’s outfit and jewelry – 80gp; 6lbs
Disguise kit – 50gp; 8lbs
Bedroll - 5sp; 5lbs
Waterskin - 1gp; 4lbs
50 ft. silk rope - 10gp; 5lbs
Trail rations (20 days worth) - 10gp; 20lbs
Belt pouch - 1gp; ˝ lb
Tent – 10gp; 20 lbs
Flint and steel – 1gp
Traveler’s outfit (Free)

Light warhorse, saddle, saddlebags, bit and bridle – 166gp

Money: 177gp, 5sp
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Anuine, albino rat familiar: Tiny magical beast; HD 1d8: hp 13; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15; Base Atk +4; Grp -8; Atk: bite +6 melee (1d3-4); full Atk bite +6 melee (1d3-4); Space/Reach 2 ˝ ft./0 ft.; SQ low-light vision, darkvision and magical darkness 30 ft., scent, alertness, improved evasion, empathic link, share invocations, deliver touch invocations, speak with master; AL NG; SV Fort +2, Ref +4, Will +6; Str 2, Dex 15, Con 10, Int 8, Wis 12, Cha 2.

Skills and Feats: Balance +10, Bluff +7, Climb +12, Concentration +5, Diplomacy +4, Disguise +1 [additional +2 synergy to remain in character], Hide +14, Intimidate +9, Knowledge (arcana) +1, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +1, Move Silently +10, Spellcraft +0, Spot +1, Swim +10, Use Magic Device +5; Weapon Finesse.

Background - I belong to the Ghaash'kala, and I owe them my life. I was raised by them since I was five years of age. I love our sar'malaan Gan'dal Homm, and I respect our kizshmit Svash Ramaal. I learned all they had to teach me when my mother brought me out of the Demon Wastes, and I know all I know of honor by the hands of the Jaasakah tribe.

Yet each breath I draw now spits upon all they stand for. I dishonor them each day I live. Even so, I feel I must, and yet I curse my own weakness that led me to choose life over honorable death at the hands of my tribe. I was only thirteen when I began to show the signs of sakah; those touched by the rakshasa rajahs. My mother was fair, my dead father similar, so she said. I bore hair of fire-red, an unnatural shade the color of dancing flames that never graced a human head before. Powers began to flow through me, giving me power at my very fingertips. Dark arrows of light, shadowed essence that gave me a silver tongue, fell magic that let me see in the deepest darkness...

This was not the power of dragon magic, or magic wrought through words or runes, nor was it the clean power of Kalok Shash, the cleansing flame. Gan'dal Homm told me my power rose from the rakshasas themselves, and that I had been chosen to be their agent of darkness. I cried when my fate was foretold. My mother did not live out the night after the news. I spent the night huddled in a pit, bound hand and foot, awaiting the dawn for the death it would bring me. But something with me rebelled. A white-furred rat came and gnawed through my bonds, urging me in my mind to flee my tribe before my blood was spilled. Crying, I took my new companion with me and fled into the night, my own dark powers protecting me.

My own cowardice has protected me from death at the hands of my adopted family. And their own teachings have led me to protect the lives of many more. Somehow I am determined to honor them as well as I can. I may be a pawn of the rakshasas, but I will do nothing but good with my powers, no matter what comes.

When I left the Demon Wastes, I ran straight into the Last War. But luck, or Kalok Shash's favor, was still with me, and I found myself in the holy land of Thrane. Here Kalok Shash's other face, the Silver Flame, illuminated me within. Though I was stranger than snake feet to them, the Silver Flame could find no evil in my heart, and no harm in my thoughts. With great reluctance, I was sent to prove myself against the undead hoards of Karrnath.

Here was a place where my dark powers could be put to good use. While they destroyed, they also cleansed, and I felt as if I were doing real good for the first time in my life. Many years I battled against Karrnath for Thrane, and even those who cared not for me in the beginning began to offer me bits of kindness. I gathered scars of the mind and of the skin, and yet I could not stop in the face of such overwhelming force... or my own determination to prove my own worth.

The Treaty of Thronehold was hard on many warriors, for how could they rest when the armies that had committed such atrocities still ran at large? Yet the destruction of fair Cyre, and the creation of the Mournland, was enough to cool the bloodlust of even the heartiest. I have drifted as I may in these last two years, seeking employment with others of Thrane to clear pockets of rogue undead and foul demon-spawn. Yet now with no greater cause before me, I wonder and fear if the rajahs might try to reclaim their pawn...

Primary Role/Distinguishing Abilities - Party face and blaster. I intend to take Beguiling Influence and Eldritch Spear, as well as Devil's Sight and Darkness, eventually. He would also take Obtain Familiar as a feat, and Touch of Deception (PGtE pg. 35) to represent his tainted heritage. I would have him be human, but obviously a little bit not human as well.

Quirks - I see Maraat as having a silver tongue that he is not always entirely comfortable with. He was raised to consider the powers that he developed to be demon-touched abominations. While he knows he can help change people's attitudes for the better, he tends to agonize over the ethics of them. He was also raised a barbarian, then spent the next several years in a military theocracy. He doesn't do "frivolous" entertainment, and has several odd customs he goes through daily in an attempt to "purify" himself.


Advancement
Maraat
Male Human Warlock 5/Enlightened Spirit 1

Medium Humanoid
Alignment: Chaotic Good
Region: Demon Wastes
Deity: Kalok Shash (Silver Flame)
Height: 5' 4''
Weight: 156lbs
Hair: Black
Eyes: Red
Age: 25

Str: 12 (+1) [4 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [4 points]
Int: 14 (+2) [6 points]
Wis: 12 (+1) [4 points]
Cha: 18 (+4) [8 points, +1 level, +2 cloak]

Class and Racial Abilities: Extra feat at 1st level, extra 4 skill points at 1st level, 1 additional skill point at each subsequent level. Eldritch blast 4d6, least invocations, detect magic at will, DR 1/cold iron, deceive item. Aura of Courage (immune to fear, allies within 10ft gains +4 moral bonus on saving throws against fear), Aura of Menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you), Spirit Blast (extra 3 points of damage to undead and can affect incorporeal creatures normally), spirit armor +1 (+1 sacred bonus to AC). Proficient with light armor and simple weapons (but not shields).

Hit Dice: 7d6+7
HP: 34
AC: 18 (+5 armor, +2 Dex, +1 sacred)
ACP: -1
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +5 [+1 base, +1 Con, +1 vest, +2 rat familiar]
Reflex +4 [+1 base, +2 Dex, +1 vest]
Will +8 [+7 base, +1 Wis, +1 vest]

BAB: +4
Melee Atk: +6 (1d8+2/20/x2/B, +1 heavy mace)
Ranged Atk: +6 (3d6/x2/60 ft. or 250 ft./eldritch blast)

Skills:
Bluff +17 [5 ranks, +4 Cha, +2 Persuasive, +6 Beguiling Influence]
Concentration +6 [5 ranks, +1 Con]
Diplomacy +12 [0 ranks, +4 Cha, +2 synergy, +6 Beguiling Influence]
Disguise +11 [5 ranks, +4 Cha, +2 from disguise kit, additional +2 synergy to remain in character]
Intimidate +19 [5 ranks, +4 Cha, +2 synergy, +2 Persuasive, +6 Beguiling Influence]
Knowledge (arcana) +4 [2 ranks, +2 Int] (+1 rank at level 7)
Knowledge (religion) +10 [8 ranks, +2 Int] (+1 rank at level 7)
Knowledge (the planes) +10 [8 ranks, +2 Int]
Listen +1 [0 ranks, +1 Wis]
Spellcraft +3 [1 rank, +2 Int]
Spot +1 [0 ranks, +1 Wis]
Use Magic Device +14 [10 ranks, +4 Cha] (+2 ranks at level 7)

Feats:
Touch of Deception (human bonus 1st level) [PGtE, pg. 35]
Persuasive (1st level)
Obtain Familiar (3rd level) [ComArc, pg. 81]
Extra Invocation (6th level) [ComArc pg. 79]

Languages: Common, Draconic, Abyssal

Invocations Known
Save DC +3
Least – Devil’s Sight, Beguiling Influence, Eldritch Spear, Hideous Blow

Equipment
Death-eater, +1 death ward [ComArc] chain shirt – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs
+1 heavy mace – 2,312gp 8lbs
Cloak of Charisma +2 – 4,000gp
Vest of resistance – 1,000gp
6 5 potions of cure light wounds – 300gp
2 MW daggers – 604gp 2lbs
Backpack - 2gp 2lbs
Silver holy symbol (Silver Flame) – 25gp 1lb
Courtier’s outfit and jewelry – 80gp 6lbs
Disguise kit – 50gp 8lbs
Bedroll - 5sp 5lbs
Waterskin - 1gp 4lbs
50 ft. silk rope - 10gp 5lbs
Trail rations (20 days worth) - 10gp 20lbs
Belt pouch - 1gp ˝ lb
Tent – 10gp 20 lbs
Flint and steel – 1gp
Traveler’s outfit (Free)

Light warhorse, saddle, saddlebags, bit and bridle – 166gp


Money
177.5gp
__________________
Formerly Ray Silver.

Pimpin' my Story Hour - The Furious Fated - World of Low'verok
PbP Games I DM and Play
My collected PrCs
My Hombrews: Vasorn - The world under dragonfire, a homebrew setting.
Of small gods and elementals - Low'verok, a homebrew setting.
Keldev, land of the Burning Thrones.
First-time Iron NPC ENWorld

Last edited by Isida Kep'Tukari; 11th February 2007 at 11:35 PM..
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