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Old 15th November 2006, 09:07 PM   #17 (permalink)
Cheiromancer
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Location: Rochester, NY
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Cheiromancer Goblin Sharpshooter (Lvl 2)
Maybe the spellcasters need a bit of nerfing. Make them less an artillery piece and more a utility knife...

[edit] Nah. We'll never get this thing out the door if we try to change the way the classes are balanced. *Maybe* we could fiddle with the number of epic bonus feats (more to non-spellcasters, fewer to spellcasters). But it would probably be more trouble than it is worth.

[edit2] I guess we'll need to reprice the epic equipment according to these principles. Though that shouldn't be difficult; the only items that need to be repriced are the headband and the cloak.

Except... Are the headbands of intellect going to be a problem? Changing to the new pricing formula allows the characters to afford a headband +6 better than before, resulting in a +3 to the save DCs. I think that should be OK; instead of having this weird floating GSF, they'll have a headband instead. And resistance saves are priced on the same scale, so NPCs and PCs alike will have higher saving throws, and so it will all cancel out.
Code:
bonus   new price       old price
6	143,200	        360,000
8       202,400         640,000
10	300,000	        1,000,000
12	445,600	        1,440,000
14	648,800	        1,960,000
16	919,200	        2,560,000
18	1,266,400	3,240,000
20	1,700,000	4,000,000
22	2,229,600	4,840,000
24	2,864,800	5,760,000
26	3,615,200	6,760,000
28	4,490,400	7,840,000
30	5,500,000	9,000,000
[edit3]

Quote:
Originally Posted by Sepulchrave II
Boots of swiftness are trickier. If they were a 3.5 item, I suspect they'd only increase your land speed by 10 ft. to avoid Monk-insanity. I'd price them thus:

+20 Climb (wrong slot, x 1.5.) =60,000
+6 Dex (wrong slot, x1.5, 2ndary x1.5.) = 81,000
Evasion (from ring of evasion. Probably wrong slot x1.5. 2ndary x 1.5) = 56,250
+10 ft. (right slot. 2ndary. from boots of striding and springing) = 8250
+20 Jump (right slot. 2ndary) = 60,000
+20 Tumble (right slot, 2ndary) = 60,000
+20 Balance (right slot, 2ndary) = 60,000

Total = 385.5K.

And that's with a pair of boots that don't double your base speed, only increase it by 10 ft.
I'd peg Climb as being the right slot; both gloves and boots can be appropriate for climbing; look at slippers of spider climbing, or imagine bounding spryly as a mountain goat. In fact, nimbleness and quickness is just as much a function of your feet as of your hands; think of trying to dance or tumble without feet. Assuming a movement component for evasion, it is easier to see fast feet as helping you than fast hands. So I'd price all of them as being the right slot. I would, however, increase the movement speed to +30 ft. (doubling most characters' move, but without allowing Monk insanity). That would be 5500 x 9 = 49,500, and it would be the primary function. So:

+20 Climb (right slot, 2ndary x 1.5.) = 60,000
+6 Dex (right slot, 2ndary x 1.5.) = 54,000
Evasion (right slot, from ring of evasion. 2ndary x 1.5) = 37,500
+30 ft. (right slot. 2ndary x 1.5. from boots of striding and springing x 9 ) = 49,500
+20 Jump (right slot. 2ndary) = 60,000
+20 Tumble (right slot, 2ndary) = 60,000
+20 Balance (right slot, 2ndary) = 60,000

Total = 381K

Does that sound reasonable?

Last edited by Cheiromancer; 16th November 2006 at 02:46 AM..
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