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I'd really just like a 200K flat epic surcharge and I'm strangely set on it.
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Even for skill items? A +30 item would come out to 550,000 gp using my formula- it doesn't really need to be bumped up by another 190,000.
And I like the way that shields are half the price of swords. You don't maintain the ratio if you change the multiplier but keep the additive term the same.
Nice job pricing it. I'm sorta at a quandary about whether we should try to hit the ELH price for the item (raising the HD limit to 40 would add 250,000 to the price) or try to make it available at about the same level as it would for an ELH character. Since an ELH character could afford it as a best item at level 33, we'd have to lower its price to only 850,000 gp or so. That seems unrealistically low; the soul bind would have a HD limit of only 12 HD.
Maybe we should add "Ignore Material Components" to the prerequisite line? Then it would be 510,000 and be available at 28th level. I wonder if that would work. If you can use a feat (AMC) to evade the requirement for a high level feat slot, why not an expensive material component?