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Originally Posted by Cheiromancer [edit2]
I am uncomfortable with the "battlefield magic" implied by the analysis in the spoiler block. I think that I will propose the following: Factor: Mass Effect: The spell affects up to 20 targets, none of which can be more than 30-ft. apart. Effects with durations persist on leaving the area. Minimum range is close. Cost: 14 SP |
A sense of symmetry with larger patterns wants me to reduce this number to 12.
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Originally Posted by Cheiromancer Factor: Personal Emanation: Affects all targets as long as they remain within 20-ft. of the origin of the emanation. A creature loses the effect if it leaves the area, and can't regain it by coming back. The cost depends on the range of the base spell: - personal: 8 SP
- touch: 6 SP
- close+: 4 SP
Factor: Area Effect: A ray or targeted spell with an instantaneous duration affects all creatures in a 20-ft. radius burst. Minimum range is close. Cost: 6 SP Factor: Unlimited Targets: An effect which allows up to 20 targets now allows an unlimited number of targets. Cost: 4 SP |
Not sure about the 'can't regain it by coming back' part: consider an emanation which grants SR32 to everyone within it. I'd at least consider making this subject to flexibility factors which relax this condition; +4 or maybe only +2.
We need to decide on a convention for increasing the areas of effects which specify a number of 10-ft. cubes:
1) Is the number of cubes doubled?
2) Are the dimensions of each cube doubled?
3) Are both doubled?
Number 2) is the most natural; I don't know if there is any kind of precedent, as Widen cannot usually be used with these areas.