| A little free interpretation. Descriptive [slay] seed adds the [Death] descriptor. Changed Save to Fort. negates. Wither
Necromancy [Death] Spellcraft: 30 ranks Components: V,S Casting Time: 1 standard action Range: Touch Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes Development
46 Days; 46,000 gp; 1840 XP Seeds: [Afflict]; [Time](D) (+6), [Slay](D) (+6) Factors: Increase penalty by 10 (+10) Mitigating Factors: Touch range (-8), restricted to living creatures (-4), specific curse (-4) Description
You touch the target. If the wither succeeds, the target is advanced to the beginning of the Venerable age category, suffering the appropriate penalties (a -6 to Str, Dex and Con scores), without gaining the attendant benefits to mental abilities.
A target who is subject to the wither spell will die when his or her maximum age is reached; such a character is treated as having died of old age and cannot be restored to life until the conditions of the wither are somehow removed.
Spells developed using the [afflict] seed are pernicious: If a spell so developed is successfully dispelled or dismissed, it is instead only suppressed for 1d4 rounds. Even suppressing a pernicious spell is difficult, and requires a miracle, wish or an epic spell developed using the [dispel] seed. A dead magic zone will also suppress it, but not an antimagic field.
Last edited by Sepulchrave II; 25th November 2006 at 09:20 PM..
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