| Hellball, Jacob-style. This assumes no springboard feat - Jake needs to be 46th-level to access it. I've tried to retain the parameters of the original ELH spell, where possible. Hellball
Evocation [Acid, Electricity, Fire, Sonic] Spellcraft: 49 ranks Components: V, S Casting Time: 1 standard action Range: 300 ft. Area: 40-ft. radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Development
67 days; 67,000 gp; 2680 XP Seeds: [Blast] Factors: Increased area (+3), admixed x3 (+36), [sonic] effect (+4) Mitigating Factors: 10 points backlash (-10), reduced range (-2), burn 500 XP (-2), restricted shape (-4)
A hellball deals 30d6 points of acid damage, 30d6 points of fire damage, 30d6 points of electricity damage, and 30d6 points of sonic damage to all creatures within the area. Unattended objects also take this damage. The character suffers 10 points of backlash upon casting, in addition to burning 500 XP.
The character points his or her finger and determines the range (distance and height) at which the hellball is to detonate. A sun-bright, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, expands into its full area.
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I don't know how hellball could effectively have its SP reduced through a feat - a dedicated 'admixture' feat (maybe with Archmage's Mastery of Elements ability as a prereq) is possible, I guess, but it seems rather contrived.
Given that the original hellball only does 40d6 damage, has a Spellcraft DC of 90 and costs 12 times as much, I think we're doing OK.
Last edited by Sepulchrave II; 26th November 2006 at 03:04 AM..
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