Code:
Name: Thral'k Kos
Class: Scout 1/Warlock 2 Starting Level: 2
Race: Poison Dusk Lizardfolk
Region of Origin: Q'Barra
Size: Small
Gender: Male
Alignment: NE
Action Points: 6
Deity: Khyber
Str: 8 -1 ( 0p.) Level: 4 XP: 6300/10000
Dex: 20 +5 (16p.) BAB: +1 HP: 20/20 (1d8+2d6+3)
Con: 13 +1 ( 3p.) Grapple: -4 Craft Points: 0
Int: 14 +2 ( 6p.) Speed: 30', Climb 20' Stat Increases: 0
Wis: 12 +1 ( 4p.) Init: +5 Spell Save: 10
Cha: 10 +0 ( 4p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +5 +1 +3 +0 19
Touch: 16 Flatfooted: 14
Spell Res: 0
Dmg Red: N/A
Total Base Mod Misc
Fort: +1 +0 +1 --
Ref: +7 +2 +5 --
Will: +4 +3 +1 --
Notes: None
Weapon Attack Damage Critical Range
eldritch blast +6 1d6 20/x2 60 ft.
darkwood shortbow +7 1d4-1 20/x3 60 ft.
2 claws +1 1d3-1 20/x2 ------
bite -4 1d3-1 20/x2 ------
Notes: Point Blank Shot, Skirmish +1d6
Languages: Common, Draconic, Halfling, Sylvan
Abilities:
Chameleon hide
Low-light vision
Hold breath
Poison handling
Weapon familiarity (bolas, net)
Darkvision
See invisible
Feats: Precise Shot, Point Blank Shot
Spell Like Abilities
At will—detect magic (CL 2)
Invocations Known (Save DC 10 + spell level):
Least Invocations:
- see the unseen, spiderwalk
Skill Points: 44 Max Ranks: 5/2.5
Skills Total Ranks Mod Misc
Balance +13 4 +5 +4
Climb +9 2 -1 +8
Concentration +4 3 +1 --
Escape Artist +9 4 +5 --
Hide +18 4 +5 +9
Jump +7 4 -1 +4
Knowledge (geo) +3 1 +2 --
Knowledge (nature) +3 1 +2 --
Listen +5 4 +1 --
Move Silently +9 4 +5 --
Spot +5 4 +1 --
Survival +3 2 +1 --
Swim +5 2 -1 +4
Tumble +9 4 +5 --
Use Magic Device +5 5 +0 --
Notes:
+4 racial bonus on Balance, Jump, and Swim
+5 bonus on Hide when not wearing clothes or armor
+4 bonus on Hide from size.
+8 bonus on Climb (always take 10, retain Dex) from invocation
Equipment: Cost Weight
antitoxin 50gp 1lbs
arrows, 20 1gp 1.5lbs
backpack 2gp 0.5lbs
darkwood shortbow 340gp 0.5lbs
Eberron dragonshard 100gp --
identity papers, standard 2gp --
potions of cure light wounds, 2 100gp 0.2lbs
potions of mage armor, 2 100gp 0.2lbs
rope, silk (knotted, 50') 10gp 5lbs
sunrods, 1 5gp 1lbs
thunderstone, 2 60gp 2lbs
waterskin 1gp 1lbs
lesser scheme of protection from good
Total Weight:12.9lbs Money: 1469gp
Lgt Med Hvy Lift Push
Max Weight: 19 39 60 120 300
Age: 20
Height: 4' 0"
Weight: 49lbs
Concept:
Thral'k is planned as a fusion of warlock and scout. Skirmish + eldritch blast have some interesting possibilities. If they are approved, I may explore his fiendish heritage through appropriate heritage feats.
Appearance:
Thral'k looks like a pygmy lizardman with large eyes and a head crest. His natural color is a dusky green with pale red underbelly, but this changes ever-so-slightly with the light and surrounds.
Personality:
Thral'k is a skulker. He fades into the background, not saying much. He considers himself and his people superior to others, but knows to keep such things to himself in the Outside. He prefers to assess a situation and strike when it is to his best advantage.
Background:
Thral'k is a devoted follower of the fiendish dragon Rhashaak, and has always felt a special bound to the powers that infuse Haka'torvhak. He despises the interolopers who now infest Q'Barra, but was crafty enough to learn their ways. He acted as a scout for the fools, finding all that he could about them. He learned so much that he now lives among them on the Outside, far from home. Ostensibly, it is so he can find out all he can about the interlopers so he can eventually return home and stop them. However, unconsciously, he hopes to gain even more power so that he can wrest it from those that currently rule his clan.
A Simple Job
Thral'k escorted a caravan through the wilderness to Wroat. It carried stones from the Progenitors, and he was able to liberate one.
Just a Treasure Hunt?
Thral'k is lead on a wild chase through the jungles of Xen'drik to find a powerful schema. Evil brothers, broodish drow, and mysterious dopplegangers make the lizard appreciate his superiority.
Notes:
XXXX
Advancement
ECL2 -> Poison Dusk Lizardfolk (MMIII) Scout 1 (CAdv) HP: +9 (1d8+1) SP: +40 (8x4+2x4)
Balance +4, Climb +2, Escape Artist +4, Hide +4, Jump +4, Knowledge (local) +2, Listen +4, Move Silently +4, Spot +4, Survival +2, Swim +2, Tumble +4
Feat: Point Blank Shot
Other: Skirmish +1d6
ECL3 -> Warlock 1 (CArc) HP: +5 (1d6+1) SP: +4 (2+2)
Use Magic Device +4
Invocation: Eldritch Blast +1d6, spiderwalk
ECL4 -> Warlock 2 (CArc) HP: +6 (1d6+1) SP: +4 (2+2)
Concentration +3, Use Magic Device +1
Feat: Precise Shot
Invocation: see the unseen