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Old 23rd January 2007, 05:24 PM   #13 (permalink)
Argent Silvermage
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Join Date: Apr 2002
Location: Philadelphia
Posts: 6,133
Argent Silvermage Goblin Sharpshooter (Lvl 2)
Athan Zee: Technologist 1

Name; ATHAN ZEE
Ottotowan Technologist 1;
Ottotowan Humanoid Draconic;
Alignment: Neutral Good
Init +2; Senses: Listen +0, Spot +0; Darkvision 60’
Languages: Common (Literate), Draconic (Literate), 1 skill point held over for Dover
----------------------------
AC 14, flatfooted 12, touch 12;
HP 7 (HD 1d6+1)
Fort +2, Ref +2, Will +2; notes
----------------------------
Spd 30';
Melee: Quarterstaff +2 (1d6+2/20/x2);
Ranged: Light Crossbow +2 (1d8/19-20/x2) Range 80’, 10 Bolts
Ranged: Pocket Ballista +2 (2d8/x1) Range 100', 1 activation point;
Attack Options:
Base Atk +0, Grapple +2;
----------------------------
Abilities: Str 15, Dex 15, Con 12, Int 20, Wis 10, Cha 15.
XP: x
Feats: Literate
Skills:
Appraise +8 (3 ranks, +5 Int)
Concentration +3 (2 ranks, +1 Con)
Craft (Trap Making) +7 (2 ranks, +5 Int)
Craft (Alchemy) +9 (4 ranks, +5 Int)
Craft (Technology) +9 (4 ranks, +5 Int)
Disable Device +9 (4 ranks, +5 Int)
Handle Animal +6 (4 ranks, +2 Cha)
Knowledge (Engineering) +9 (4 ranks, +5 Int)
Knowledge (Arcana) +9 (2 ranks, +5 Int, +2 Racial)
Knowledge (Planes) +9 (4 ranks, +5 Int)
Open Lock +6 (4 ranks, +2 Dex)
Search +9 (4 ranks, +5 Int)
Spellcraft +7 (2 ranks, +5 Int)
Balance +4 (+2 Dex, +2 Racial)
Forgery +7 (+5 Int, +2 Racial)

Class benefits: Expert
Craft Points: 100
Gadgets: 3 (Technologist’s Familiar, Pocket Ballista, Renechak’s Portable
Zoogrammaphone)
Activation Points: 10

Possessions:
Leather Armor (10gp, 15w)
Light crossbow (35gp, 4w)
10 bolts in case (1gp, 1w)
Quarterstaff (0gp, 4w)
Backpack (2gp, 2w)
Waterskin (1g, 2w)
2 days rations (1g, 2w)
Bedroll (1s 5w)
Sack (1s, 1w)
Flint and steel (1g, 0w)
Lock Picks (30g, 1w)
Mechanics Tool Kit (5g, 5w)
Traveler’s Outfit (0g, 4w)
Sunrods 3 (6g, 3w)

Money: 7gp, 8sp, 0cp.

Encumbrance: 49lbs; Load: Light: 66 /Medium: 133/Heavy: 200

Ottotowan Racial Traits
• Ottotowan are very intelligent—their intellect is, in fact, magically
Enhanced during their transformation, giving them a +2
Racial bonus to Intelligence. However, they are thinner and
Less sturdy than the humans they once were, imposing a
–2 racial penalty to Constitution.
• Medium: As Medium creatures, Ottotowan have no special
bonuses or penalties due to their size.
• Ottotowan base speed is 30 feet.
• Because they use their tails to help them keep their balance,
Ottotowan enjoy a +2 racial bonus to Balance checks.
• The Ottotowan affinity for symbols grants them a +2
bonus to Forgery and Knowledge (Arcana).
• Darkvision: Ottotowan can see in the dark up to 60 feet. This
Darkvision is black and white only, but otherwise it resembles
normal sight. Ottotowan can function just fine with no light at all.
• Natural Armor: Their scaly hides provide Ottotowan with a +1
natural armor bonus to Armor Class.
• Automatic Languages: Common and Draconic.
• Bonus Languages: Any.
• Ottotowan always gain Knowledge (Ottotowan ) as a class skill.

Description:
Athan Zee is a tall thin wiry Reptilian humanoid. He has dark purple scales down his back leading to very pale lavender on his belly. He has intense magenta eyes that burn with an inner light. He wears clothing only as a kindness to others and so he has somewhere to put his equipment.

Personality:
Strange and alone. Zee seems to have a good grasp on what is happening but his reactions are not what you would expect.
He is quiet most of the time but when he is talking magic or technology he’s hard to shut up.
__________________
Looking forward to 4E!

Last edited by Argent Silvermage; 24th January 2007 at 06:44 PM..
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