Go Back   EN World D&D / RPG News

Gamers Online Now: 1,161
178 members and 983 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
In the Company of Gaints
First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first.
... [Read More]
The Slumbering Tsar
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review a adventure with out spoiling to much, while still giving you enough information to purchase it if you... [Read More]
Ordo Draconis Review
The fantasy role-playing game Dragon Warriors has a healthy following and the Lands of Legend have been around for many years; as such there are a lot of stories to tell from around this vast... [Read More]
Recent Blogs
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
View Single Post
Old 26th April 2007, 10:59 PM   #1 (permalink)
Piratecat
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 22,540
Piratecat Snaketongue Initiate (Lvl 7)Piratecat Snaketongue Initiate (Lvl 7)
[Dread] Jenga beat up my dice! My results from the indie horror RPG.

I wrote this up earlier for personal reasons, and figured that cross-posting it might make some sense. I ran a Dread game at the EN World game day down in North Carolina. This thing won an ENnie last year, and I can see why; it's my new favorite horror game, trumping even CoC in terms of how much I liked the rules. I'd be curious to hear other folks' thoughts. If you want to pick the game up, you can do so from here.

-------------------------

I just ran my favorite horror game in years.

The previous winner was a session of Call of Cthulhu I ran at Anonycon five years ago, back when it was held at Yale. The PCs were Russian soldiers at the Battle of Stalingrad who were being stalked through the city’s sewers by something horrible. We ran the game in the school’s literary society. The players sat in low leather couches in the exact middle of a huge darkened library, dead animals looked down on us from the walls as we played, and I could easily walk around behind the players as I ran the game. It was tailor-made for inducing nervousness. Notably, one player inadvertently screamed at a particularly scary moment.

And yet, this last weekend, I got almost as good an effect playing Dread in the middle of a loud, sunny, crowded room at the NC Game Day.

I mentioned it a few posts down (and if you want to pick the game up, you can do so from here). For me, Dread’s big mechanical advantage over CoC is that there’s no numbers or dice to futz with. I love gamey systems and game mechanics and rolling dice – I love D&D, right? – but only to the extent that they enhance a game’s mood instead of derailing it. Part of the fun of D&D and action-adventure is making lots of combat rolls. Less so for horror, though. If I’m trying to scare folks or immerse them in the game, I don’t want dice rolls and combat statistics being a distraction.

So that brings us to Dread. I think Dread relies on two basic premises. The first is make the player buy into their character. There are absolutely no numbers on the character sheet, because the sheet is a thirteen question questionnaire that’s effectively one big Rorschach inkblot. Each player makes the PC uniquely theirs by answering the (occasionally loaded) questions. As a judge and scenario-writer, I find giving up this level on control to the player absolutely terrifying, but it’s also sort of freeing – and I can’t argue with the results.

For example, my game was set in the 1920’s. Xath played a flapper in her early 20’s. I originally pictured her as sort of innocent, a rich girl having naughty fun. But one of the questions was the very innocuous “Where did you get those shoes?” and her answer (paraphrased here) was completely character-defining.
“I was at a Harlem speakeasy swilling hooch with one of my friends when she tried to make a move on one of my swells. Once my ‘friend’ had passed out I took her into the alley around back and stripped her of money and clothes. I left her there naked and went on home. Her shoes look wonderful on me, and they’re still my favorite pair.”
Wow. Okay, character established, and a lot darker and amoral than I had anticipated. And that character was evident in everything she did during the game.

The second basic premise seems to be make the player responsible for his own fate. This is where the Jenga tower comes in. I bought a Jenga knockoff for $6 before my trip – much to the consternation of airline security, as it turns out – and had some doubt about how well it would work. The way the game works is that a player pulls from the tower whenever they want to do something that is possible but not necessarily automatic based on their background. Knock down the tower and your character is out of the game – insane, dead, fled, something. A player can always choose not to pull, in which case they fail what they’re trying. They also can choose to take one for the team, purposefully knock down the tower, and die, even as they succeed in what they were trying to do.

Despite great GMs at nearby tables, we had the entire room watching anxiously every time someone had to pull from the tower. I worried what would happen if a player knocked down the tower in half an hour. Ha! The tension got excruciating after about 15 pulls, and my ninja Jenga-master players took somewhere between 24 and 27 pulls from the tower over four hours. It came perilously close to falling six or seven times, and usually for roleplaying instead of tactical reasons.
"The rain is hitting you in the face, but you see movement high up on the roof."

"It could be the killer! I shoot!"

"You can not pull from the tower, in which case you'll miss; successfully pull and have a chance of hitting him; or pull, knock down the tower, and have something awful happen to you."

Her eyes narrowed. "I'll pull."

And after she was successful, I turned to the player up on the roof. "You can pull to avoid the bullet entirely, not pull to be hit but not incapacitated, or pull badly to catch the bullet in the teeth."

He swallowed dryly. "I'll pull."
And then there was the aftermath of this scene. From Pielorinho:

Quote:
Originally Posted by Pielorinho
"The PCs are terrified that someone is trying to kill them. One PC gets a rifle. The other, having just been shot at and seeing the rifle, demands that the first PC hand it over; when he refuses, the two get into a struggle over it.

In Dread, that's handled by a pull from the Jenga tower. If you refuse to pull, the other PC gets the gun. If you pull and succeed, you gain control of the gun (until the other player decides to pull). If you pull and fail, you die horribly.

The players made a couple of pulls each as they struggled silently over the rifle, knowing that if they failed in their pull, the rifle would probably go off in their face, killing them instantly. Finally one player decided to back off, and the conflict was over.

And it was over nothing. Both players knew that there was nothing to be gained through this struggle; it was purely an expression of control, as the characters panicked at their lack of control over the situation. It was one of the least gamey moments I've seen in a roleplaying game."
And you could see the focus! People weren’t fidgeting because they didn’t want to knock over the tower. They were really paying attention, with no one wandering off when a pull occurred; everyone was rooting for (or, in a few cases, rooting against) the player. All that nervousness and stress then got funneled back into the game, ratcheting up the mood a little more. It was a lot like the saw-edge pattern of terror and humor you find in the pacing of a real horror movie.

As a convention game, the only problem I see is that filling out the questionnaire can take 20-30 minutes. I emailed mine ahead of time, which helped, but I can see it as an issue. On the other hand, I ran the game with just two index cards of notes – no NPC stats! – and that’s all I needed. I’ll be running this again at GenCon and locally.

Any takers?

-----------------------------

For any of the players from that game, I'll be curious about your impressions as well.
__________________
- Piratecat, EN World Admin
Check out the membership drive and War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
 

And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 10:45 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes