| The main thing that DnD has and WFRP doesn’t is the high level of character customisability. We played WRFP for about a year and it’s a great game that does exactly what it tries to do, but we’ve been playing a bit of DnD again recently and some of the players have been getting into the character options stuff a lot more.
If you like the mechanics and the complexity you might find that you miss that in WFRP.
The other issue is the relative simplicity of combat. WFRP characters are pretty average people, not heroic giants, and they tend to miss a lot in combat. That means you can go several rounds of going ‘woosh’ over the enemy’s head which is a bit dull. Some more options would be cool. This does help make combat less of a focus in the game though if you’re going for that.
Finally the supplements are really expensive, probably due to it being published by a UK company who have to report profits in pounds.
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