| The careers are what you were doing before you were thrown together into an adventure, which is realistic considering the horror aspects of the game.
Some of the starting careers might seem a bit lame, but they do two things right off:
1) Challenge players to work with what they have, using what skills they have for survival, pooling their resources as best they can.
2) Reflect a more realistic world than standard classes and add flavour to the setting.
That said, and even though a peasant can advance to witch hunter in time, I generally let players choose their starting career from a few that will fit the theme/mood of the game I am running.
__________________ "Three may keep a secret, if two of them are dead."
---Benjamin Franklin |